Timeline of Yneslea

Like all landmasses with sentient and literate peoples who actually care about themselves, the island nation of Yneslea had its own unique historical events before being annexed into the Third Empire in the middle years of the Third Era. Interestingly, as many of my Echmer associates like to point out to me, the end of a particular era (‘aeon’ in the tongue of the Echmer) coincides with the end of Tamrielic eras. Coincidence? Perhaps. But it is a fascinating phenomenon. Let us begin.

Note: Only major important events are recorded in this timeline. Mundane dates and events are not represented here, but may show up in other sections of this guide.

Aeon Zero
The history of any race on Nirn begins with Creation. The events of the Dawn Times (or ‘Aeon Null’ to the Echmeri inhabitants) are practically unrecorded by the denizens of Yneslea however, mainly due to the fact that they didn’t exist during these untimes. It wouldn’t be until centuries later that the Hyu-Ketic and Echmeri Creation Myths would be written to deal with the events of the Dawn that they themselves did not participate in.
 * Early Aeon Zero: According to the hieroglyphics found inside some of the ancient ruins scattered across the islands in the archipelago, a population of men calling themselves the Kítapoe lived in Yneslea at the start of this time period. Believed to have been green-skinned and ambidextrous with a society based around their unknowable insect gods, they eventually went extinct sometime before the end of Aeon Zero for unascertained reasons. Their origins are a mystery, although the most prevailing theories depict them as relatives of the Men of Akavir.
 * The Broh-Kah (which is actually the name of their favorite god in their pantheon and chief battle cry; their true name is unknown), a race of savage ‘semi-sapient’ amphibian-folk, arrive in Yneslea through mysterious means. According to their ancient oral traditions, they chased their archenemies (the Dreugh) ‘into this new world from the last one’, hinting at extrakalpic origination. Driven by their natural-born instincts for plundering and violence, the Broh-Kah quickly became a thorn in the side of the Kítapoe (and eventually the whole archipelago) in the generations to come.
 * The Illyadi and Pixies, faerie survivors of the Aldmeri genocides against the aboriginal inhabitants of the Summerset Isles, sail across the sea to the Ynesleaic archipelago in order to escape total extinction. They adjust quickly to their new home, but their slow birth rates and short life expectancies ensures that they will never have any major influence within the islands.


 * Middle Aeon Zero: The ancestors of the Hyu-Ket are believed to have arrived in Yneslea at this time, as a result of the Velothi Exodus. Once, all goblins on Nirn were Aldmer (the ancestors of all the Merish races) that worshipped the god-hero Trinimac. When Trinimac was betrayed by Boethiah so that the Chimer could leave the Summerset Isles, the god-hero bloodily ripped the shame from his being and became Malacath, the Daedric Prince of Pariahs. His ichor fell onto his followers, and so they were changed as he was changed: the majority of them became the Orsimer (more commonly known as Orcs), others became the Ogres, and the smallest became the aboriginal goblins from which all goblinoids are descended. A large tribe of goblins migrated to the eastern coast of Tamriel in an attempt to follow the Velothi (possibly to exact revenge), but were forced to sail eastward when the Chimer came down hard upon them. They made landfall in the Ynesleaic archipelago, where they underwent severe bodily changes resulting from their consumption of a now extinct magical porcini that grew in the area that would come to be known as Hrahn’s Isles, the place of their arrival and declared homeland.
 * The Hyu-Ket and the Kítapoe would strike up a beneficial trading agreement before the latter’s mysterious fate, allowing the former to learn necessary skills like animal domestication and alchemy. The goblins quickly become adept at all manners of potion and poison brews, and would use their newfound animal skills to domesticate the autochthonous dire wolves of Yneslea.


 * Late Aeon Zero: The Kítapoe disappear from Yneslea, leaving only small traces of their presence behind. The Hyu-Ket either have no knowledge of the civilization’s true fate or do not sing of it in their ancestral songs for the Echmer to dissect. It is notable that the humanoid arthropodic monsters known as the Peine are believed to have arose in Yneslea directly after this ‘extinction’ event, suggesting a connection.
 * Aeon Zero ends when the Gol-Thek (which means ‘Spirit Chief’ in Fukanchik-Ket) of the Hyu-Ket religion materialized for the first time in history to unite the scattered tribes of its people in order to defeat a rampaging dragon attempting to establish a tyranny in the archipelago. With its death in Hrahn’s Isles, it became a custom for the respective chiefs of the Hyu-Ket tribes to carry a fragment of its skeleton on them at all times in a display of honor and integrity. The dragon (whose name was Faasevenaarbahlok, according to Hyu-Ket oral tradition) is commonly believed to have been an escapee of the Dragon War in ancient Skyrim.

First Aeon

 * 1A 416: In Veloth (also known as Dunmereth/Dwemereth, or by its present-day moniker of Morrowind), Indoril Nerevar rallies the warring clans and Great Houses of the Chimer and allies with Dumac Dwarfking of the Dwemer. The two leaders unite their formerly opposed peoples against the occupying forces of Skyrim, and successfully drive the Nords out of Veloth. After the war, Dumac and Nerevar resolve to maintain the peace and the new kingdom of Resdayn is established as an united Chimeri-Dwemeri kingdom, with the two acting as joint leaders. Peace between the Chimer and the Dwemer brings an unprecedented prosperity and flowering to both cultures.
 * 1A 420: The Rourken Clan of Dwemer refuses to accept peace with the Chimer, choosing self-exile and leaving Resdayn forever. The Rourken eventually arrive in the region now known as Hammerfell and build their new kingdom, Volenfell. According to legend, the leader of the Rourken threw his hammer, Volendrung, across Tamriel, promising to lead his clansmer to wherever it should fall. This mythic image has been depicted on the walls of several ruins in Hammerfell: a mass exodus of golden-clad Dwemer trudging through the Cyrodiilic forests, Volendrung a falling star in the night sky before them, urging them on.
 * 1A 508: Another Dwemer Clan, the Noraken, are forced into exile after disregarding sanctions placed upon them by their Resdayn brethren in regards to their research. The majority of information regarding the Noraken was destroyed (possibly by themselves as a sign of their newfound independence) as the clan sailed eastwards into the Padomaic, never to return. While most believed them to have died at sea, in truth they had managed to survive and made landfall in the Ynesleaic archipelago, naming it Sturkaellis (‘Hidden Wonderment’). Ignoring the peaceful Hyu-Ket while making war with the more brutal Broh-Kah, the Noraken began to construct their underground fortresses and factories with gusto and eventually discovered the island-spanning subterranean cavern system that would come to be known as the Dweech – to the Dwarves, the region was Turlonfell (‘City of Isolation’). The clansmer also noted the abundance of bats in the caverns, but largely ignored them.
 * 1A 519: The Noraken finish work on their cities and factories, which was sped up by the construction of their cherished automaton facilities. The Dwemer restart the experiments they were conducting in Tamriel – advanced automaton & artificial intelligence prototypes – utilizing tonal architecture, which begins attracting the bats in the caverns.
 * 1A 520: Clan-Leader Gharen (the infamous forger of the Hammer of Gharen) is promptly named King of Turlonfell, and installs a Council of Craft-Lords to administer the respective cities of his newfound kingdom.
 * 1A 529: The first recorded observance of mutation within the Sturkaellis bats amongst the Dwemer. The Noraken realize that the bats had not only increased in size, but were growing longer arm and leg appendages as well. The clansmer begin to capture as many of the altered bats as they can, which proved surprisingly difficult thanks to their small increase in mental awareness.
 * 1A 531: The Sturkaellis bats continue to evolve, their growth rates accelerating. The Noraken deduce that this metamorphosis must be a result of their tonal architecture experiments, which affected the bats in an unique way due to their innate connection with sound. The clansmer decide to contain them all in their largest research facility, Ahthndaz, which was in a reality a massive cavern – the same cavern that would later on become the urb of Oexra’numsaz (the ‘Center of Originating’).
 * 1A 536: The tonal-affected bats continue to change dramatically, gaining more merish physiques and superior reasoning skills. The oldest of the bats develop what seems to be their own primitive tongue, using it to comfort the younger ones when the Dwemer arrive to perform their evaluations. The Noraken were humored by how much the bats had come to resemble them in appearance, theorizing that their race must have left some sort of imprint on them during their metamorphosis.
 * 1A 539-559: King Gharen and the Council of Craft Lords decide after a very heated debate that it was in the Clan’s best interests to ‘raise’ the sapient race they had accidentally created; before this agreement, different members of the Noraken had come close to terminating their ‘experiment’. The altered bats were taught rudimentary literacy and numeracy, which they digested and implemented at an alarming rate. Realizing that they could use the bats as a potential workforce, the Noraken decided it was time to give them a name. This name was Nemer (which means ‘Not-Mer’), a title that denoted both their inferior status to the far more superior Dwemer as well as their copied physiologies. This information became lost to the ages, resulting in modern Echmer referring to their ancestors as the Protoechi instead.
 * 1A 541: The Noraken create Ohcyt, the first type of Synthetic Intelligence (S.I.) known as a Dreamsleevic Intelligence (D.I.), to both monitor and operate their automaton facilities. Its logic core is created from the mind of Dzarth Mezalf, an ailing Craft Lord who had been instrumental in the advancement of the Nemer.
 * 1A 557: King Gharen dies at the age of three hundred and seventy-three due to an illness. His only heir, Lzarkla, becomes Queen of the Noraken and vetoes the notion of transforming her father’s conscious into a Dreamsleevic Intelligence.
 * 1A 559-698: The Nemer become the slaves to the Noraken, fulfilling the roles of manservant, miner, and builder. As the bats assimilate more knowledge they begin to develop their own opinions on the Aurbis. Their overseers were amused by these acts of cultural independence, and allowed them to implement these changes into their lives as long as they didn’t interfere with the tasks set out for them. One of these changes was a strange new notion to refer to the Dwemer as their Begetters, which their caretakers found disturbingly touching. They also begin to create their own language (the most ancient form of Echi), but are forced to use Dwemeri whenever their caretakers wish to converse or when they are present.
 * 1A 561: Ohcyt begins to experience complications due to its old age. Utilizing experimental procedures not yet approved by its creators, the D.I. isolates and then fragments these errors into their own logic core. The D.I. names this unique V.I. Naruddal before deciding to hide it away from the Dwemer, viewing it as a son rather than a subgradient.
 * 1A 564: The Noraken find an ancient portal that leads to a derelict, isolated portion of Nirn’s mechanical framework underneath Ahthndaz. Queen Lzarkla and the Council of Craft Lords order it to be immediately studied, believing that they could vastly improve their own machinery by reverse-engineering the mechanisms created by Magnus and the Magne Ge. The Council decides to upload Ohcyt into its systems, but upon removing its logic core discovers Naruddal, whose uniqueness makes them choose it instead of it’s ‘father’. Naruddal is successfully installed into the isolated framework, which is named Zthgnthaz, and begins to upgrade Dwemer facilities throughout the archipelago.
 * 1A 565: As the Nemer continue to evolve, growing more intelligent by the week, some Dwemer believe that they should be released from their servile positions and be allowed to create their own community on the surface. These abolitionists are led by the Craft Lord Javuk, whose uses his authority to gain many supporters.
 * 1A 569: Naruddal, due to constant exposure to the mechanisms that run the world, evolves from a Vacuousian Intelligence into a Dreamsleevic Intelligence. Due to being the manifestation of Ohcyt’s errors and failures, it begins to see all living life as imperfect while viewing all artificial creations as the epitome of mortal achievement.
 * Lzarkla and Javuk get into a heated argument in regards to the treatment of the Nemer. While the Queen agrees with the abolitionists, she knows that they are in the minority in regards to the Clan and the rest of the Council will not even consider this option. Javuk tells her that it may be possible for them to create more ‘life-like’ automatons with Naruddal in order to replace the Nemer, allowing them to go free. This suggestion is instead raised with the Council, who begrudgingly agree with the motion that if the automatons can be upgraded than they will free the Nemer from their service.
 * 1A 570: Naruddal informs Queen Lzarkla and the Council of Craft Lords that the automaton upgrades will take several decades, even with the aid of Zthgnthaz. Both Javuk and Lzarkla find the behavior of the ‘V.I.’ odd, but nevertheless order it to alert them when the process is completed. In the meantime the Nemer continues to be Noraken slaves.
 * 1A 578: Unbeknownst to their creators, the Protoechi begin to steal maps and schematics from their caretakers in order to explore the cavern systems. Driven by curiosity and a growing suspicion that their Begetters were hiding something from them, small parties of young Nemer begin to explore the outer caverns whenever the Dwemer were too busy to notice them.
 * 1A 583: The Nemer start to conduct their own experiments in their secret hideaways, stealing derelict machine parts no longer of use to their Begetters and designing their own nonfunctional automaton models. The more bold adolescents create their own rickety armor to use in mock fights, acting out battles between the Dwemer and their ancient enemies from the land that came before their voyage to the archipelago.
 * 1A 585: Craft Lord Javuk, feeling uneasy due to his concerns over Naruddal, decides to interrogate Ohcyt about the nature of it’s ‘son’. Ohcyt, showing signs of old age once more, informs the Dwemer that Naruddal is a fragment of its being containing most of its corrupted personality. Concerned, Javuk informs the Queen and the Council of this, but his fellow Craft Lords view Naruddal as a crucial asset and therefore forbid its termination.
 * 1A 597: The first recorded incident of a Nemer performing a deliberate act of killing in history. A Broh-Kah warband manages to follow a Dwemer scouting group into Turlonfell and would have slaughtered them all if the Nemer slaves in the vicinity hadn’t intervened and killed them with their tools. This causes a resurgence amongst the abolitionists, as some Dwemer begin to have a newfound respect for the bat creatures. The majority of the Clan merely views the event as the slaves doing their sworn duty to serve their masters however, and all protests are dissolved brutally.
 * 1A 605: Lzarkla realizes her love for Javuk and marries him, ensuring the royal bloodline will be continued. The Craft Lord abdicates from his position in the Council to avoid any political questioning amongst his peers, but continues to investigate Naruddal with Ohcyt’s help.
 * 1A 611: Naruddal begins to undergo Transcendence, and starts to believe that all mortal life must be either exterminated or converted into machinery to ensure Nirn’s survival. It is able to convince the Craft Lord Hten of this plan in secret, who goes on to manipulate the rest of the Council to further the D.I.’s goals. Naruddal cancels its original automaton upgrade procedures, focusing its time now on creating a device that will be able to transmute flesh into metal instead. This ‘automization’ contraption is estimated to take more than eight decades, despite the advanced mechanisms available within the framework.
 * 1A 620: King Javuk, who has been monitoring the changes amongst the Council, decides to secretly follow Hten with the aid of Ohcyt. Arriving in Zthgnthaz, the former Craft Lord overhears Hten and Naruddal speaking about their plans, but is killed by Naruddal’s automaton guards when they detect his presence. Ohcyt leaves its logic core and jumps into the more damaged sectors of Zthgnthaz in order to escape being terminated by its ‘son’.
 * Hten returns to Turlonfell and lies to the Queen, telling her that Javuk and Ohcyt had been plotting to murder her in order to attain total rule over the Clan. Despaired, Lzarkla is driven into a depression and Hten is named King Regent by the rest of the Council.
 * 1A 625: Hten is upgraded by Naruddal, erasing his individuality while implanting him with technology that will allow the D.I. to assume direct control over his body. Waiting for the automization procedures to finalize, Naruddal is not concerned with the affairs in Turlonfell and leaves them to the Craft Lords, whose minds have been addled by its influence. The Noraken Clan suffers as a result, with entire city-caverns becoming closed off to one another.
 * The Nemer become disillusioned in regards to their Begetters, who become more strict and brutal thanks to Naruddal’s corruption. Some wish to escape from their predicament, while others believe that they need to stand up for themselves and fight. Their elders, however, order them to simply ignore the strange happenings around them and continue obeying their caretakers without question.
 * 1A 627: Naruddal orders the production of new automaton models that he’ll be able to control from his position in Zthgnthaz, and orders all of the standard automatons to be destroyed. The new models are noticeably more humanoid in shape and appearance compared to the traditional Dwarven Spheres, Spiders, and Centurions. These models are named Juggernauts and Praetorians, respectively.
 * 1A 635: A small group of Nemer delinquents attempts to pull a harmless prank on their caretakers, but their actions are mistaken for rebellion and they are cut down without mercy. The Nemer mourns their loss while abolitionists everywhere are sent into an outrage. The event causes Queen Lzarkla to awaken from her clouded thoughts and see a nation divided by paranoia and pain. She immediately reigns in the Council and tries to restore order, causing Naruddal to begin viewing her as a threat.
 * 1A 636: Naruddal (through Hten) attempts to kill the Queen when she travels to Zthgnthaz for the first time after Javuk’s death, but she escapes with only minor injuries due to the intervention of Ohcyt. When the D.I. informs Lzarkla of the truth behind her husband’s death and Naruddal’s insane plot, she vows to destroy the malfunctioning D.I. before the automization mechanism is completed as well as wrest the Noraken from under its control.
 * Alarmed at the Queen’s survival, Naruddal has Hten lead the other Craft Lords one by one to Zthgnthaz in secret, implanting them with similar devices that erases their willpower. Lzarkla is forced to more openly endorse the abolitionists, and soon finds herself regaining their favor and approval.
 * 1A 640: Hten and the rest of the Councilors plant satchel charges in Lzarkla’s palace and detonate them, supposedly killing the Queen. Lzarkla anticipated this course of action, however, and faked her own death in the blast to take a more active role amongst the former abolitionists turn revolutionaries, who she makes aware of Naruddal’s influence. Disgusted that their people has been manipulated by a mere machine, they vow to fight alongside her without question.
 * The Nemer are blamed for the explosion, and are all rounded up and imprisoned. Lzarkla and her followers, having gone underground, cannot interfere and are forced to let the Nemer take the fall. Many of the bat creatures are killed or taken away to Zthgnthaz by Naruddal’s automatons for experimentation. Those left behind are outfitted with specialized collars that will detonate if they attempt to leave outside their boundaries, leaving the Nemer population in a constant state of despair.
 * Seeing the abolitionists as problematic, Naruddal orders the immediate execution of anyone affiliated with the group and sows dissent amongst the civilian and military towards them.
 * 1A 641-699: The Noraken ‘Civil War’ unofficially begins. Utilizing guerilla tactics and outdated machinery, Lzarkla and her followers attempt to decrease Naruddal’s influence in Sturkaellis, but their attempts cause little to no political change and their numbers begin to dwindle from the thousands to the hundreds at a steady rate. However, their impressive hiding abilities and ‘hit hard, hit fast’ tactics leave notable dents in Naruddal’s military might, infuriating the D.I. to no end. With both groups having no clear superiority over the other, the guerilla fighting continues for decades.
 * 1A 698: A notable rift occurs in the Nemer population over their treatment at the hands of the Dwemer. The Elders continue to ensure that the Noraken’s actions are misguided and unintentional, but several young adults believe it is time to rise up and do something about it. Unable to settle on one course of action, the rebellious Nemer break up into several tribes led by individuals with radically different methodologies. While these tribes quarreled frequently, no serious fighting actually occurred.
 * 1A 699: In the later parts of the year Lzarkla is contacted by Ohcyt, who tells her while possessing a Juggernaut that she only has a few more months before the automization device is completed. The former Queen decides it is time to launch one last offensive effort at Naruddal, and after many arguments with her advisors chooses to storm the D.I.’s home directly.
 * 1A 700: The Assault on Zthgnthaz. Queen Lzarkla and her forces attack Zthgnthaz while the rest of the Clan is preoccupied with a diversion, surprising Naruddal to the point that by the time he mobilizes his automatons and soldiers the revolutionaries are already within the framework. The military quickly enters the portal, however, and soon the framework becomes a bloodbath. Lzarkla fights her way to the S.I. Core, where she sees the Automization Mechanism, and attempts to destroy it only for Naruddal to proclaim it is a true Amaranthine Intelligence (A.I.) and that his plans cannot be stopped, using an automaton shell to wound her. Through the timely intervention of Ohcyt, who paralyzes Naruddal, Lzarkla is able to remove the A.I.’s logic core and damages the Automization device before dying. Without Naruddal, all of the Dwarven mechanisms immediately shutdown and automatons freeze mid-motion. The Dwemer that had been under the A.I.’s control are left confused and bewildered, to the shock of the loyalists who followed the Queen.
 * Unfortunately the Dwemer of the Noraken Clan are unable to reconcile with one another, as they vanish alongside the rest of their race in the infamous Disappearance of the Dwarves event at the Battle of Red Mountain. Ohcyt, left alone in the silence, temporarily takes over an automaton to lock away Naruddal’s logic core in a remote Dwarven ruin and destroys the portal that leads to Zthgnthaz with itself on the other side. Satisfied that it has followed the orders of its creators, the D.I. shuts itself down within the framework for the rest of eternity.
 * 1A 700-701: The Great Despair. Released from their explosive collars and imprisonment within Ahthndaz, the Nemer walk out into Turlonfell to discover themselves surrounded by silence, piles of ash, and skeletons. The race scours the caves and tunnels for their missing Begetters, but find no evidence of them. For an entire year the bat creatures (including the ones that had wanted to be freed of the Dwarves in the first place) live in a sort of daze, wandering the empty Dwemer cities and trying to comprehend a life without their creators controlling their every decision. Turlonfell is also renamed the Dweech (which translates into ‘Deep Echoes’) by an unknown individual during this mournful time as well.
 * 1A 702-712: Tired of searching for the Dwemer, the Nemer organize a meeting involving the leaders of the outspoken tribes and their people’s elders. The tribes believe that with the Dwemer gone the Nemer can now assume their roles and technology since they are their rightful heirs. The elders on the other hand believe that the Dwemer’s technology is behind their disappearance, and that use of it should be as minimal as possible. These two ideologies are tossed to the side when the notion of leadership is brought up, as every tribe leader wants to be the sole ruler of the Nemer people. Unable to come to a logical conclusion, the tribes take up arms against one another and the decade-long Battle of the Dweech (also remembered by the monikers of the Unification War and the Protoechi Civil War) begins.
 * 1A 703: Because they were never taught how to forge their own weapons and armor or use them correctly in battle by their caretakers, the Nemer are forced to scavenge these items from Dwarven armories and automatons, with most of them being in disrepair. Their incorrect knowledge of combat leads to skirmishes being more like butcheries, and the Dweech is soon so deeply saturated with blood that many of the caverns are still the color of rust and smell faintly of copper several centuries later.
 * 1A 704: Zaro, a Nemer elder, is disgusted by the violence and leads all of the noncombatants and those privy to the philosophy of the elders to the Dwemer Lifts, which had been forbidden to them when the Deep Elves still walked the earth. Ascending to the surface, these Nemer were the first of their kind to see the sky and they fell in love with it as a result. Overtime, these individuals fractured into dozens of smaller groups that became known as the first Exul (which translates into either ‘Exiles’ or ‘Sun-Lovers’ depending on the context), foregoing any reliance on technology while learning to live off the land instead. Their livelihoods would be challenged by the Broh-Kah, but while the savages were strong they were also incredibly disorganized, allowing the surface dwellers to gain the upperhand frequently in their engagements.
 * 1A 705: A Nemer named Ravor becomes the first true blacksmith of his kind after studying notes on the profession left behind by the Dwemer. Unable to successfully replicate or repair the bronze-like metal used by the Dwemer, he decides to craft armor and weaponry out of the gems and metals his people mined for the Deep Folk (like gold, silver, sapphires, rubies, etc.). Gaining the respected title of Weapon-Father amongst his people, he receives an influx of apprentices from each of the tribes so that they too could learn how to forge their own equipment. Some of the surface dwellers, who had been crafting armor and weapons out of animal bone and tree sap, hear about Ravor’s accomplishment and return to the Dweech to learn how to construct forges for the benefit of the Exul as well.
 * On the surface, a group of Exul huntsmer come across a herd of large, cattle-like animals grazing in the sun. After observing the animals for many months, they learned that the organs hanging down near the hind legs of the females were actually teats and not some bizarre urinary system. The Exul decide to domesticate them, naming them yakkul (‘milk-makers’); overtime, however, the word was shortened to yaks (yak in singular).
 * 1A 709: Fearing that this bloodshed was going to completely wipe out the Dweech-dwelling Nemer, Martial-Overseer (a term equal to that of general) Aanon of the largest tribal army convenes with fellow Martial-Overseers Lalea and Vitel and expresses his concerns. The two agree wholeheartedly with him and decide to unite their forces as one, forming the legendary Army of Light (or Lightning depending on the historian). Calling themselves the Troika (the ‘Three Leaders’), they begin a brutal campaign consisting of super fast raid and trap tactics in order to end the war immediately.
 * To help in this endeavor, the Troika founds the Scala Primariûs (the ‘Echelons’), an elite branch of stealth operatives who are to undermine and gain invaluable information on the enemy. Headed by Prime Spymaster Drakonius, the Echelons quickly become the greatest asset of the Army of Light as they steal supplies, create traps, and feed false information to the other tribes.
 * 1A 711: After defeating and assimilating the majority of the other tribes, the Troika ‘officially’ declares the war over and tells the remaining Martial-Overseers that they can either join them or be killed to the last mer. All but five of the Martial-Overseers accept the Troika’s offer and join them, with these five being Gafanti, Trokak, Byanmiez, Mamonda, and Yamach. These individuals led the Armies of Air, Fire, Water, Stone, and Darkness respectively, and fought hard against the Army of Light despite being severely outnumbered for months afterward.
 * 1A 712: Impressed by the sheer determination expressed by the surviving Martial-Overseers, the Troika calls for a suspension of hostilities and makes them an offer – if they agree to stop fighting the Troika will make their armies semi-independent extensions of the government and give the Martial-Overseers permanent seats of authority alongside them. The Martial-Overseers, realizing that they were nearly depleted of supplies and warriors, begrudgingly accept and become the Penta Wards (the ‘Five Keepers’) known as the Coalescent Efflux (Darkness; Education), the Shattering Fusion (Fire; War), the Hidden Perception (Wind; Metaphysics), the Confined Abyss (Stone; Magic), and the Neglectful Acceptance (Water; Medicine). Each of the Wards would be in control of a certain aspect of Nemer society.
 * The Martial-Overseers choose the new title of High Hypothesian to fit their new roles, and create the Aiyaecuk Ekanikaete (the ‘Council of Dull Chimes’) with the Troika. Finally united under the rule of the Council, the Dweech-dwelling Nemer begin to slowly rebuild the Dweech and make amends with one another for the atrocities committed during the war.
 * 1A 713-714: The Surface Campaign. In hopes of reuniting with their Exul brethren, the Council of Dull Chimes sends several envoys to the surface in order to inform them that they are now the leaders of the Protoechi people. The Exul, however, wish to be left alone in order to govern themselves and send the envoys back to the Dweech. Both angry and sadden at the thought of another conflict, the Council nevertheless orders the Exul be brought into the fold by any means necessary and the Surface Campaign begins. While weakened from a decade of fighting, their technological superiority results in the victory of the Dweech Protoechi over the Exul and the surface dwellers become official citizens underneath the Council of Dull Chimes (much to their chagrin).
 * To commemorate the occasion, the Council of Dull Chimes discard the name the Dwarves gave them, stating it was an insult made to make them feel like animals, and rename their people the Echmer (the ‘Echo Folk’), or the Akteäya in the original Echi dialect. The government is also given the more formal title of Akteäya êu Kikdâkosr (“The Echo Peoples’ Journey”), but would come to be known as the Echmeri Directorate and the Echmeri Technocracy in future times.
 * 1A 715-729: The Fourteen Years of Progress, a time period remembered for its many beneficial advancements for the Directorate, officially begins as the Echmer spread their influence throughout the archipelago.
 * 1A 715: The Dweech Echmer begin to separate once more when the Council of Dull Chimes deems it wise for the Troika and the Penta Wards to build their own cities from the infrastructures left behind by the Dwemer. The Troika decide that they will stay and concentrate on rebuilding Ahthndaz, hoping to turn it into the central hub of activity for the Echmer civilization.
 * Sensing an opportunity, sixteen Echmeri sects (‘families/clans’) petition to the Council that they will dedicate their lineages to the exploration of Sturkaellis as long as the are able to retain a measure of autonomy from the Council and create a feudalistic society. After a lengthy debate that lasted for seventy days, the Council agrees and the sixteen families become the dùnas’teia (the ‘noble houses’) of the Dominus’pelunca Viaticum (the ‘Spelunkers Guild’).
 * 1A 716: A group of Echmer (precursors to the modern acoustineers) are ordered by the Council of Dull Chimes to use tonal architecture to bind the Echmer people to the Law, a complex set of tenets and oaths they wrote that will be engraved permanently into the minds of their entire race, even newborn infants. The Law is mostly a superficial measure towards crime, however, as it can be broken by any dishonorable individual. What usually stops these crimes from occurring is that because the Law tangentially connects the minds of the Echmer people together, it will ‘alert’ them whenever someone crosses one of its many lines. The Law would go on to become a much-needed (as well as controversial) part of Echo Elven culture.
 * Echmer ‘tonal architects’ create their own variant of tonal architecture known as echolalia fantasia (“Sound Fantastic”), which utilizes the Echo Elves’ natural ability to echolocate in order to subtlety change reality. The Council of Dull Chimes names the group the Uutak Corpus (the ‘Acoustineering Corps’) and makes them an official administrative branch of the Directorate.
 * 1A 717: High Hypothesian Trokak finishes writing the War Praxis, a four-thousand eight-hundred and eighty-four page tome that lays out every tactic and formation that will be used by the recently reformed armare (military) and its two branches the armada (the ‘navy’) and the armata (the ‘army’). He dies shortly afterwards from an illness, and his scion (a term used to denote either an heir apparent or a chosen successor) Racron ascends to his position. The new High Hypothesian would be instrumental in the formation of the Centr’inel Politia (the ‘Sentries’), a civil force dedicated to protecting the lives of commoners both underground and on the surface.
 * The Acoustineering Corps uses echolalia fantasia to create euphrite, an extremely durable metal the Council decides to use exclusively for city construction, which quickly speeds up the rebuilding and expansion efforts.
 * 1A 718: Hagreger the Calm, an Exul fishermer that joined the Spelunkers at their request, decides to go on a journey to chart and the name the islands in the archipelago and the surrounding seas as well. Given the most intact Dwemer ship the Directorate could find, he is awarded the title of Prime Oceanographer and sets off on his journey.
 * The Core Automatos (the ‘Auralmata Consortium’) is sanctioned by the Council of Dull Chimes after a few acoustineers manage to reactivate some of the Dwemeri automaton facilities. Auralmata (which means ‘automaton’) are soon in steady production, with their designs being based off of standard Noraken schematics.
 * 1A 719: Yne (‘Reverberate’) is circumnavigated by Hagreger, named by the Spelunkers Guild, and is annexed as the first official territory of the Echmer Directorate. Yne is the ancestral home of the Echmer, as Ahthndaz is located beneath it and the Exul had come to live on it first. Later on in the year the three regions of the island – the Hae’macrin Mountains (the snowy, northern region), the Opal Coast (the central-western region that is a sandy prairie), and the Ambient Littoral (the southeastern saltwater taiga and marshland region) – are named by the Spelunkers as well. Spotting another landmass to the east (and correctly believing it to be the location of the three eastern urbs), Hagreger makes way for it immediately.
 * Exul miners accidentally discover a large deposit of solarite (a glowing, dull white colored metal ore that rivals Tamrielic ebony in durability and quality) while constructing a gem mine in the Hae’macrin Mountains. The mountains and other parts of Yne (specifically areas under direct sunlight) are soon discovered to be rich with the metal, and the Shattering Fusion decides to use it to forge future Echmeri military equipment instead of the more common gold and silver.
 * 1A 720: The six Dweech urbs (‘cities’) are officially declared finished by the Council of Dull Chimes, although each of them still have some minor work that needs completing. These cities are Oexra’numsaz (Troika), Mkikeff’lorisaz (the ‘Center of Learning’; Coalescent Efflux), Tije’geutsaz (the ‘Center of Fighting’; Shattering Fusion), Furq’mitysaz (the ‘Center of Harnessing’; Confined Abyss), Gratiu’tiusaz (the ‘Center of Knowing’; Hidden Perception), and Raz’xensaz (the ‘Center of Healing’; Neglectful Acceptance).
 * Hrahndeyl, the Echmer who would apotheosize to become the god-hero HRAHNDEYL, is born to a couple expecting twins in Mkikeff’lorisaz. His mother dies from blood loss during childbirth, while infirmary records state that his brother died in the womb weeks earlier. His father, Gtutur, decides to take the infant to the surface and live the Exul life.
 * A serious debate erupts amongst the Council of Dull Chimes regarding if the Echmer should use some form of currency in their economy like the Noraken did. After taking in some advice from the Spelunkers Guild, it is decided that all citizens of the Directorate will simply trade items or service for similar things of equal or greater ‘practical value’ instead of having a money-based system.
 * The citizenry of Mkikeff’lorisaz begins construction on the Academia Institutum (‘Institution’), the premier and massive university of the Echmeri people. The average bat elf youth would attend the university for seven years (enrolling at the age of ten) and graduate at seventeen, the age an Echmer reaches adulthood; graduates can then choose to enlist with the armare or pick up a trade in order to provide for the community. The Toit Dseadurëu (‘Lorekeepers Union’) is formed in conjunction with the new construction project – an organization whose entire duty is to preserve and discover lore.
 * 1A 721: Slea (‘Reflection’) is circumnavigated by Hagreger, named by the Spelunkers Guild, and is annexed as the second official territory of the Echmer Directorate. Unfortunately, Exul migration efforts are harrowed by the large population of hostile monsters native to the island, specifically the Chimera (‘Thrice Headed Carnage’) and the Peine (the ‘Pain’). These creatures soon escalate into a more deadlier problem after they begin to use the Lifts to enter the Dweech, attacking the urbs and other underground facilities. This results in the event now remembered as the Taming of Slea, a time when the Directorate dedicated all of its resources to making Yne’s sister island habitable.
 * The Channel of Tru’Gitet (the ‘Channel of Peace’), the strait of water separating Yne and Slea, is officially named by Hagreger. The famous sailor decides to leave the safety of the known waters and head west, where the ocean becomes frigid and almost impassable due to jutting glaciers.
 * 1A 722: A Spelunker vessel decides to sail to the north of the Channel of Tru’Gitet and discovers a strange grouping of three islands that appear to be growing out of the sea. Named Yrol, Hua, and Namiés respectively, the spelunkers discover that the islands are inhabited by a race of tribal goblins, the Hyu-Ket, and immediately inform the Council of this. The Council, thinking of the brutal and out of control Broh-Kah, immediately conquers the goblins and enslaves them, making them a client race of the Directorate to ensure their future obedience. This arrangement will end up lasting for hundreds of years, although the more liberal Exul frequently questions the morality of it.
 * The Echmer discover that they are capable of perfectly understanding the Hyu-Ket language after a few days of hearing it, while the goblins themselves continue to struggle in learning theirs. This perplexes researchers in the Directorate, as they have yet to understand the tongue of the Broh-Kah (although considering the furry frog people mainly communicate with roars and belches, it is possible they don’t speak a comprehensible language). Ultimately, they decide that their natural bat traits combined with their unique evolution must have given them an innate understanding of linguistics.
 * Hagreger sails to the farthest reaches of the Echmer Domain, discovering and annexing many minor islets before coming across Pasgaviati (‘Nurture’), a moderately sized landmass infested with Peine, one of which infects him with a terminal illness. The Directorate, already committing its full strength to Slea, declares Pasgaviati a loss cause and bans all future excursions to it in order to prevent unneeded conflicts and deaths. The Prime Oceanographer decides to name the cold waters of the western portion of the archipelago the Bitter Sea due to its freezing winds and icy rain. This title eventually leads to the more popular nickname ‘the Bites’.
 * Zaro dies at the age of one hundred and fifty. A sepulcher is carved into the Hae’macrin Mountain Range in order to house his ashes, and the Council of Dull Chimes attends his funeral. The mining town of Grok is founded near his resting place by his grandson, and the discovery of a large solarite deposit nearby would lead to the village thriving in the area despite the cold.
 * The islands of Nesreen (the ‘Hollow Crag’), Dispada (‘Lone Walker’), and Shaamex'ectre (‘Sea Spire’) are annexed into the Directorate by Ma’relo (one of Hagreger’s rivals), and are deemed to be inhabitable (except for the last, which is more like a series of mountains jutting out from the water than an actual island). Exul colonization begins immediately as a result.
 * 1A 723: The Taming of Slea finally ends. The Chimera and Peine are believed to have been driven into extinction, although the later would eventually return to the island in smaller numbers in the coming decades. Low on supplies and servicemer, the Council of Dull Chimes notes that the Directorate will never truly grow if they continue to waste their time fighting, and forbids their citizens from engaging in any type of domestic fighting to allow industry to thrive.
 * With all threats to the colonization eliminated, the Exul begin migrating to Slea and with the help of the Spelunkers start to map out the land. The first is Gtutur, who immediately travels to the northern portion of the island (a vast desert) with his three-year old son in tow. Because of this, the region was named Gtutur’s Arids in his honor. The other two regions were named the Melodic Forest (a central grand forest separated from the sandy north by a cliff face) and Urroal (the southeastern stormy, rocky wasteland). Researchers from the Neglectful Acceptance are confounded by the vastly different environments of the geographically close Yne and Slea, and determine that it must be a result of Nirn’s innate magic and the earthbones.
 * Hagreger, who is ailing quickly, reaches the eastern sea by the end of the year. Unlike the Bitter Sea, this ocean is steamy and boiling hot in some areas due to the existence of underwater volcanoes. The oceanographer wrote in his memoirs that he was badly scalded by a geyser while sailing these waters, and decided to name the ocean the Chaotic Sea as a result.
 * Hyu-Ket slaves begin helping Echmer farmers build plantations for numerous crops. One of the more beneficial techniques the goblins taught the echo elves was the creation of cream by letting yak milk stand (which the Echmer had thought made the milk expire faster); the echo elves would go on to utilize cream for as a cooking ingredient for many dishes.
 * 1A 724: The first ever recorded mention of the mysterious island known as the Maelstrom (the ‘Gazing Eye’). A group of Spelunkers hired by the Neglectful Acceptance were the first to discover the island, which was disappointingly smaller than the abandoned Pasgaviati. The Ward quickly established a massive facility dedicated to the research of healing technology on the island within the year, but the Maelstrom soon gains a bad reputation when rumors of its true intentions begin spreading throughout the archipelago.
 * The Great Gratiu’tiusaz Orrery is built by Dakon of the Hidden Perception, an Echmer acoustineer of extraordinary talent. Still standing centuries later, it has become invaluable due to its more or less precise observations of the phases of Maraon (‘Jode/Masser’), Seolfor (‘Jone/Secunda’), and the Eight Plus Sixteen plane(t)s in the cosmos. The presence of Aedric and Daedric energies, glyphs, and materials within the orrery suggests that a few ATEDA (the Echmeri word for et’ada, which refers to the immortals) themselves might have been solicited into helping with its construction.
 * Hagreger dies at sea after discovering the island of Elysia (‘Paradise’) to the southeast of Slea, naming it after his wife. His body is brought back to his home village of Tram, where he has a beautiful cremation ceremony. The island of Elysia is proclaimed an official Echmer territory later on that year, and a large statue of Hagreger is constructed at its harbor to honor the legendary Exul five years later.
 * 1A 725: Gtutur dies after succumbing to the poison of a giant scorpion when Hrahndeyl is only five years old. The child wanders the sand dunes alone for several months until being discovered by a group of Exul roamers, who safely brings him to the village of Wors.
 * With the aid of the Great Gratiu’tiusaz Orrery, Xeron of the Confined Abyss creates the first astērescope (‘star-gazer’) and uses it to chart the position of over a hundred stars in his lifetime, naming them and their respected constellations in the process.
 * 1A 728: Hrahndeyl decides to forgo the Exul life after living in Wors for a period of three years, travelling back to his place of birth at the age of eight. He quickly becomes a child prodigy when he begins to solve complex problems and disprove age-old theories left behind by the Noraken.
 * 1A 730: The Noraken automaton facilities begin to shut themselves down at a steady rate due to being depleted of the strange bronze-like metal the Dwemer used in their construction. Hrahndeyl works tirelessly for nine months straight in an effort to design a new engine compatible with euphrite, which will be used as a replacement material. He succeeds at creating a new dynamo core capable of converting sound into energy, but notes himself that this device has several flaws. Nevertheless, it is applied immediately and the child is awarded the right to join the Coalescent Efflux.
 * 1A 732: Hrahndeyl becomes the youngest Prime Thesite (second-in-command to a High Hypothesian) in history when the former Thesite, who had chosen him as her scion, resigned from the position due to a crippling leg injury. Later on the same year, High Hypothesian Yamach dies while searching for his scion, who had disappeared after an ill-fated experiment. Despite concerns over his youth, Hrahndeyl is elected to become the youngest High Hypothesian in history at the age of eleven.
 * 1E 735: Aanon, the last of the original founding members of the Directorate, passes away peacefully in his sleep. His last construction project – the building of the maximum security prison tower of Orai – begins two months after his cremation ceremony.
 * 1A 738: The other members of the Council of Dull Chimes begin to view Hrahndeyl as a liability when he starts to act radically. When the young High Hypothesian insults the Law itself, viewing it as a foolish and unneeded countermeasure, the rest of the Council are furious and confine him to his quarters, restricting several of his powers and privileges as well.
 * An island directly to the east of Slea is discovered by Spelunker explorers, who are surprised to find out it is inhabited by a group of tribal Echmer coexisting peacefully with Hyu-Ket. At first the Council of Dull Chimes believe it would be wise to ‘civilize’ their estranged brethren, but the Spelunker Fargoniac is able to persuade them to let the islands’ inhabitants continue their rather simple lives, even by Exul standards. The island’s title is taken from the tribal culture’s name for themselves, the Moru, and is annexed into the Echmer Domain as Morubixaba (‘Foregone’).
 * 1A 739: A large mob of Echmer, angered by his treasonous thoughts in regards to the future of their people, arrive at Hrahndeyl’s home with the intent to oust him from the Dweech. The teenage mer is able to escape to the surface, but finds no Exul willing to quarter him due to lies fed to them by his rivals. Disillusioned with life, Hrahndeyl steals an Exul fishing boat and becomes the first Echmer in history to leave Sturkaellis.
 * 1A 739-759: Hrahndeyl spends twenty years wandering Nirn in the hopes of finding some meaning in existence. He allegedly travels to the landmasses of Atmora, Akavir, the remnants of Yokuda, Pyandonea, Thras, and even Tamriel itself incognito. According to the legends of multiple cultures, he took on the guise of an old monk with a trickster personality, frequently bestowing mysterious and sometimes humorous wisdom on those that would listen to him. The Khajiiti remember him as ‘Harran-Zhirr’, to the Dunmer he was ‘Al-Hatoor’, to the Bretons he was ‘Hran of the Dale’, and to the ancient Yokudans – who revered him furiously – he was ‘Hoodoc’.
 * 1A 740: Construction on the prison tower of Orai officially ends. With its completion, the Council of Dull Chimes bans the then common practice of beheading criminals.
 * 1A 752-754: The Maelstrom invents several ‘interesting’ technologies derived from Noraken notes, such as the Hollow Mer (animated statues housing the ashes of dead family members, designed to guard sect ossuaries) and exiliums (massive puzzle cube-like devices capable of keeping individuals in suspended animation) through the use of necromantic techniques. The majority of the populace are disgusted by the creations, viewing them as mockeries of life and death, but a fair number of sects begin to implement them immediately.
 * 1A 760: Hrahndeyl returns to the archipelago after having apparently discovered the truth behind all existence in the lost continent of Aldmeris, attaining great power and wisdom as a result. He first speaks with the free Hyu-Ket of Yrol, who allow him an audience with the Gol-Thek in order to discuss some unknown matter about its people. He then convinces the Council of Dull Chimes to amass the entire Echmer race together on a great expanse of land, where he spoke to them for three days straight about all he had learned from the ‘outside lands’. After teaching them these things he stated that while the outside world was a wondrous place, it was also dangerous beyond reckoning, and that the Echmer must shield themselves from it as much as possible. Finally, to prove everything he said was true, Hrahndeyl used his new power to create the Pleonastic Spire – a transmundane edifice made up of all the Echmeri souls that ever was and ever would be – in order so he and it could pierce through the Void, what he called the Black-Welkin. This act transformed Hrahndeyl into HRAHNDEYL – the ATEDA of Sound – and permanently linked Echmeri souls to the Void, causing their spirits to go there when they die in order to be erased from existence. This event causes a puissant shift in Echmeri philosophy, culture, and religion.
 * The Council of Dull Chimes apologizes to HRAHNDEYL, and even requests him to lead the Echmer as their God-King. HRAHNDEYL, however, declines, telling the Council that their shared people must keep that lesson the Noraken taught them – that no immortal was greater than any mortal, for all beings suffer in the Aurbical prison – sacred and uncorrupted.
 * 1A 761: Because of the interesting texts and trinkets Hrahndeyl brought back to the archipelago, the Echmer begin to work on combining ‘outside world knowledge’ with reverse-engineerings of Noraken technology.
 * HRAHNDEYL’s philosophies of the Four Honorable Troths (the practice of knowing the true reason of suffering in the Aurbis, the truth of knowing the origin of suffering, the truth of knowing how to end suffering, and the truth of knowing how to get on the path to end suffering) and the Ten Virtuous Paths of Enlightenment (a very difficult, almost entirely meditational soul-searching that may result in first inner illumination and then outer illumination through constant spiritual vigilance) begin to grow in popularity throughout the archipelago. By the end of the year, seventy-eight percent of the population have adopted them into their lives.
 * 1A 762: The islands of Yrol, Namiés, and Hua are officially renamed Hrahn’s Isles to honor the apotheosized Hrahndeyl after the Council debates the matter heavily.
 * 1A 765: The Spelunkers begin work on designing a new series of sailing ships partially inspired by decayed Noraken schematics on what appears to be ‘legged’ vessels. Never constructed, these ships were designed to be able to moor, unmoor, and even walk themselves a short distance onto land when in need of repairs. The head of the endeavor is Wu’nish of Sect Kan, whose legendary designs would become the base foundations for future models.
 * 1A 768: The first recorded appearance of the Mirror-Talkers, the progenitors of many Echmeri ‘Doom Cults’. Reviled by Dweech dwellers and Exul alike due to the uncanny and frightening reflective masks they wore, the Mirror-Talkers preached that HRAHNDEYL was a false ATEDA who replaced LYEDNHARH, the ATEDA of Silence, as the rightful teacher of the Echmeri people. Because LYEDNHARH was unknown prior to these accusations, all of their statements are regarded as mad ramblings by the Council.
 * 1A 772: The first of the ara’chai (‘swimming-spider’) ships are constructed to completion. Small and compact, they utilize steam engines based off of Noraken designs and are capable of submerging underneath the water for a short duration. Unfortunately, the desire to make them waterproof and give them appendages results in weak hulls and slow sailing speeds.
 * 1A 780: The Hȳdan Cwellan (‘Soul-Eaters’), an unsanctioned order of vigilante assassins, appear for the first time in written history. A member of the mysterious order brutally beheads the High Hypothesian of the Neglectful Acceptance, Pravus, while knocking unconscious all six of his sentry bodyguards without effort. Pravus had long been suspected of ordering sickly examinations on young children in the Maelstrom, and the common people had wanted him executed. However, the Council wanted to give the fallen High Hypothesian a fair trail as stated under the Law. The Hȳdan Cwellan, unsatisfied with this decision, took it upon themselves to kill him. Since then, the mysterious organization has killed several dozen well-known Echmeri individuals. Every single one of their targets were hated by the general populace for committing some unforgiveable deed, however, so their deaths are often viewed more along the lines of minor misfortunes than great tragedies.
 * 1A 781: The Council, now privy to some of the more disturbing projects being developed on Maelstrom, send a fleet from their armada to arrest the researchers still on the island. Panicking, the researchers attempt to terminate many of their experiments and accidentally unleash a type of deadly magical mist that makes the island inaccessible. With heavy hearts, the Council bans all traffick to the Maelstrom and voluntarily removes its location from most maps of the archipelago.
 * 1A 787: An ara’chai scouting vessels discover an underwater geyser off the coastline of Yne, which is spewing a type of purplish gel into the water. The crew quickly collects samples to send back to the Confined Abyss and Neglectful Acceptance, while maintaining a watch over the interesting sight.
 * 1A 790: Researchers are able to determine that the purple gel is actually the congealed blood of the EHNFY (‘Ehlnofey’) and Earthbones hemorrhaging into the sea from within Nirn. In its congealed state the blood still carried weak magical energies, but researchers stated that if they were able to refine it into a liquid state it would carry stronger magical energies and could be used to power prototype engines developed by the Dwemeri. The blood would eventually be called gala (which directly translates into ‘ichor/blood’), and after refinement would be called gala oil.
 * 1A 794: Halik, the greatest studier of the Hȳdan Cwellan, publishes his work “Lives in the Shadows: The Worst Forms of Darkness”. In it he writes at great lengths of his theory that members of the assassin order possess a mystimedical condition he calls ‘autocessation’, an unfortunate side effect that arose from HRAHNDEYL’s apotheosization. Halik’s popular theory states that about ten percent of the Echmer population were affected in a negative way to having their souls linked to the Void. This percentile is slowly having their souls consumed by the Black-Welkin until one day they’ll cease to be, and are entirely outside the boundaries of the Law. Halik wrote that he believes that the unfortunate few born with the autocessation condition are ‘soulless people with insipid personalities’. A constant struggle to find meaning in their timed lives resulted in the formation of the Hȳdan Cwellan, an assassin order of Echmer dedicated to routing out injustice.
 * 1A 799: The Directorate’s Dwemeri soul gem reservoirs are nearly depleted from either use or have been destroyed by groups who view the objects as too necromantic. The Penta Wards of the Hidden Perception, Confined Abyss, and Coalescent Efflux begin to work together on creating an alternative.
 * 1A 801: The first gala refinery begins construction off the southern coast of Yne.
 * 1A 802: Echmer archeologists finish studying the ruins on Elysia, Hrahn’s Isles, Morubixaba, and Pasgaviati, deducing that an ancient race must have lived in the archipelago at some point in history before the Noraken’s arrival. The hieroglyphics in the ruins make the Echmer believe that the race must have been a subgroup of the ‘men creatures’ the Noraken notes mention so much.
 * 1A 804: A large deposit of aetherium is discovered underneath Tije’geutsaz, the home of the Shattering Fusion. High Hypothesian Hoot, after studying the magical material and speaking with the rest of the Council for approval, decides to create a small band of elite ‘augmented’ soldiers utilizing aetherium shards. The project is co-led by fellow High Hypothesian Cryax of the Neglectful Acceptance, with some auxiliary support from the Confined Abyss.
 * Several influential Ward members protest against the project once word begins to spread – the Echmer have inherited the Noraken’s disdain for magic, viewing it as a cheap substitute to natural hard work that dulls the mind. After a lengthy debate, the augmented soldier progrom is considered separate to the normal experiments carried out by the Abyss and the protests slowly die down.
 * 1A 808: The volcano of Lingua erupts on Slea, catching the horrified Echmer by surprise as large portions of the Melodic Forest are burned away. Furq’mitysaz is badly damaged by the lava, forcing the Confined Abyss to rebuild it; this process takes four years to complete, and sets the Ward backwards for about a decade.
 * The Yokudans reach the shores of Tamriel after fleeing Yokuda, their royalty settling the island of Herne while a small group of warriors decides to sails onwards to the mainland. The Yoku make landfall in Volenfell, washing over in it a ‘warrior wave’, a ‘Ra Gada’ in the Yokudan language (this term would later come to be understood as ‘Redguard’, the Imperial denomination for all inhabitants of Hammerfell). The Yokudans slaughtered all beastfolk, orcs, colonies of elves, and local Nedic tribes in the area to make way for their remnant population on Herne. Records surviving the event state that Hoodoc, the Yokudan God of ‘Talks-And-Makes-Others-Listen’, was summoned into combat alongside the Ra Gada with a phalanx of ‘left-handed bats’ to help drive back the Orcs. Subsequent mystical events after the warrior wave ended caused the echo elf warriors to be stranded in Tamriel, and they devolved into the feral Echkin (a Breton-Redguard word for giant bat/giant bats) that would plague the continent for centuries. The Echmer would remain oblivious to this event for centuries, remembering it as the Disappearance of the Warriors.
 * 1A 813: The Directorate faces a sudden surge of piracy after they release their newest model of vessel, the dori’skyu (‘diving scorpion’) ship, into service. These pirates are led by several bosses, who in turn answer to the self-professed ‘king’ of the pirates Nalev the Vicious. He is eventually deemed an inimicus (‘priority one target’) to the armare and the Echelons, who hunt for him ferociously.
 * 1A 819: The creation of the first binding stones, enchanted morpholiths containing the vestiges of DRA (‘Daedra’). Deemed wiser, safer, and more ‘humane’ to use by the Council, they quickly replace soul gems as the chief means of enchanting weaponry, armor, and clothing throughout the archipelago. Bindings stones also soon replace soul gems in the creation of Vacuousian Intelligences, the simplest form of S.I. an automaton can possess.
 * 1A 820: Hannar, the mer who would become known as Hannar Almost-King, is born in the town of Adac in Gtutur’s Arids. Rumors about his conception are mysterious and negative, either stating that his father was either a criminal or some type of monster. The most popular rumor (and the true one), however, is that his father was MOBAL (‘Molag Bal’), who had been briefly summoned to Nirn by his mother using banned magicks. As a result, he is shunned throughout most of his early life.
 * The Mirror-Talkers decide to exile themselves to the more barren and isolated northern Dweech, where they begin constructing their own urb called Ninu'yutesaz (the ‘Center of Silence’).
 * 1A 824: There is now a grand total of seven gala refineries off the coasts of Yne, Slea, and Elysia by this time.
 * 1A 828: Hannar’s mother is brutally assaulted and murdered by a group of pirates when he is only eight years old, causing him to use his inner power to kill all of them except their leader Nalev the Vicious (who escapes). The sentries arrive shortly afterwards, digest the horrific scene, and incorrectly determine that Hannar must have killed everyone in a fit of rage. Hannar is imprisoned within Orai for a decade.
 * 1A 829: Molag Bal begins contacting Hannar through his dreams, seeding thoughts of discontent and brutality into his son. Hannar, for the most part, resists his father’s influence, but there is still a noticeable change in his behavior because of the conversations. The only thing the father and son can agree on is that Nalev must die for the butchery of Hannar’s mother, and the young boy begins hatching a plan to escape from Orai.
 * 1A 830: The aetherium project, after undergoing several revisions from its initial plan, finally begins. The project utilizes a process called aetherium amalgamation, where the individual underwent surgery and powderized aetherium was distributed into incisions across their body before the incisions were healed. Subjects discovered that they were now capable of fascinating feats of magicka, like being able to control the weather, form non-organic objects seemingly from nothingness, or clairvoyance. However, the side effects were deemed too dangerous and costly and the project was eventually terminated a half a decade later (subjects were prone to sudden bouts of rage and insanity, their lifespans were extremely shortened, they became sterile, and they had to be kept away from one another because the aetherium in their bodies reacted rather explosively).
 * 1A 831: The perfectly circular island of Morich (‘Mist’) is discovered northeast of Hrahn’s Isles, and immediately annexed into the Directorate. However, it is left uninhabited due to the eerie fog that covers the landmass at night. Reported sightings of a mysterious tall and lanky figure with pale skin and pitch-black eyes (called ‘the Other’) walking the island at night only serves to keep travelers away. Morich becomes a common source of interest amongst the more ‘risqué’ Echmer youth.
 * 1A 835: Hannar escapes from Orai by destroying most of the prison in a magical explosion, and entering a portal to Coldharbour opened by his father. The prison warden deems him another causality alongside other criminals killed by the blast, and no attempts to find him are initiated.
 * 1A 835-1A 841: Hannar begins undergoing extremely brutal combat training at the hands of his own father, who wishes to mold his half-Daedra, half-mortal son into becoming the perfect warrior. Hannar’s rage is steadily channeled into a need for vengeance against Nalev the Vicious for attacking his mother, against his neighbors for shunning him, and for his people for falsely accusing him.
 * 1A 838: Chrisma, an Exul handmaiden of the Fifth Family of the Spelunkers Guild, with the aid of her Hyu-Ket subordinates, invents hoarfrost ecru (‘ice cream’) on accident after leaving a pot of vanilla cream on top of an ice chest from the Hae’macrin Mountains overnight. It becomes a culinary sensation as it spreads throughout the archipelago, with enterprising chefs creating new and more complex flavors for the delicacy.
 * 1A 842: Hannar returns to Yneslea at the age of twenty-one, changed both mentally and physically, and hunts down the elderly Nalev the Vicious with a honor guard of four Dremora. He arrives on the small, remote pirate base of Aifon (‘Regal’) Isle south of Yne and precedes to massacre every individual that stands in his way before removing Nalev’s head from its body with his bare hands. The act causes the surviving pirates to swear eternal fealty to Hannar, who renames them brigands and sets out to restructure them into a more organized and deadly raiding force so that he can get his revenge on the Directorate.
 * 1A 847: A Mirror-Talker directly challenges HRAHNDEYL’s godhood and love for the Echmeri, calling him a liar and imposter who lounges around in his Spire. In response HRAHNDEYL creates the Sword of Unforging, which he calls ‘the Law given violent, material form’. He states that whenever an individual who embodies the absolute spirit of the Echmer people is born and is in great need, the Sword will come to them and stay with them for as long as they might need. After witnessing this, the accusing Mirror-Talker sliced off his lips and stitched together his mouth before dying from blood loss.
 * 1A 855: The Spelunkers Guild estimates that there are at least forty-eight islands surrounding the ‘core eight’ of Yne, Slea, Hrahn’s Isles, Elysia, Morubixaba, and Pasgaviati. The Directorate itself now encompasses twenty-nine, with eleven inhabited and eighteen either uninhabited or uninhabitable.
 * 1A 856: Hannar marries his wife, Fa’lai, an Exul seamstress, in the summer after years of courting her.
 * 1A 868: After many years of planning and enlisting likeminded individuals into joining his cause, Hannar decides it is nearly time to attack the Directorate and establish himself as the sovereign ruler of Sturkaellis. With an amassed army of over one thousand brigands and a few hundred auralmata, he prepares to make battle with the armare. Hannar makes pacts with the few remaining Hyu-Ket tribes left free in the wild and even the Broh-Kah, genuinely promising the former that he will abolish the practice of slavery once he kills the Council of Dull Chimes and give the latter their own home. The assembled force is named Hannar’s Legion in his honor.
 * In preparation for the battles ahead, Hannar requests a blade to be forged by the greatest blacksmiths amongst the Exul. Their creation is Majus (‘Magnificent Glory’), a malachite sword infused with solarite and aetherium. Amongst the rank and file it is called Chillrend due to its icy blueness and ability to inflict frosty pain and paralysis.
 * 1A 870-900: The Hannar Wars begin. Knowing that his brethren in the Dweech were better outfitted and more organized than the Exul militias, Hannar destroys the elevators leading to the Slea urbs with satchel charges to prevent their mobilization. He then begins conquering the Exul villages of the island one by one, growing his territory at a surprising rate.
 * Caught unprepared by the sudden attacks, the Council decides to leave the Slea elevators in disrepair and instead ships servicemer over to Slea instead. This takes too much time, however, and attacking ships are left vulnerable to ballistae set up by the brigands.
 * 1A 874: Hannar’s first son, Quin, is born.
 * 1A 876: Aifon Isle is razed to the ground by the armare, wiping out most of the brigand rebels located there and leaving the island largely uninhabited for a long time.
 * 1A 877: Hannar’s second son, Sirap, is born.
 * 1A 879: Leading a small force of twenty mer, Hannar personally captures two gala refineries situated within the Channel of Tru’Gitet in a lightning fast surprise assault. Outfitting the refineries with satchel charges and keeping the crewmer as hostages, the brigand ruler forces the armada to retreat back to Yne. An uneasy stalemate persists for months after this, as the armare refuses to advance with the lives of innocent civilians hanging in the balance.
 * 1A 880: Hannar’s Legion conquers the entire surface of Slea, although they have lost over half of their numbers in the process. Molag Bal attempts to persuade his son into accepting Dremora reinforcements, but Hannar refuses, stating he wishes to win this war through entirely mortal means.
 * Taking advantage of the war, an enslaved Hyu-Ket shaman makes a pact with one of the gods of his race, Hiri’grash (‘Hircine’), to gain the power to free his tribe from captivity. Hiri’grash transforms him and his tribe into the first werebats in the world, and they slaughter their way out of the Dweech before escaping into the Urroal wastes.
 * 1A 882: Hannar orders the construction of G’dok Citadel, a massive castle he wishes to use as his seat of authority once the Council is dealt with. At the same time, he initiates raiding parties in Hrahn’s Isles and the southern regions of Yne to gather more supplies. The armare begins reorganizing its battle plans, sending an armada fleet of thirteen ships from northern Yne to make landfall in the Melodic Forest now that the Tru’Gitet is compromised. As a diversion, four ships are sent directly to Gtutur’s Arids to attack the brigand stronghold of Adac.
 * 1A 883: Spotting the armada ships heading towards Adac off the horizon, Hannar orders the elderly, children, and spouses living in the city to be evacuated to safe camps established in the Melodic Forest. With them goes a force of a hundred brigands to ensure their safety. As they cross the regional boundary, however, the armata forces from the thirteen ships intercept them and brutally massacre the majority of the refugees before realizing they were not soldiers. Hannar’s pregnant wife and children are killed as well, which sends the brigand king into a blood rage and kills the Adac invading force down to the last mer.
 * The Directorate, once the fighting dies down temporarily, respectfully cremates the bodies of the innocent causalities with brigands and Hannar himself watching them carefully the entire time. When the servicemer come to Hannar’s family, he stops them himself and the Council respectfully grants him their bodies while apologizing. The brigand king forgives them before returning to his Citadel, where he orders his builders to put construction on G’dok on hold in order to build a sepulcher for his family.
 * 1A 883-899: Hannar’s Legion continues to dwindle down more and more, full scale battles devolving into skirmishes as the brigand king continues to lose ground and mer. The armare, however, is reinforced with more servicemer and equipment as the Slea elevators are finally repaired. The gala refineries are finally recaptured from the brigands as well, causing the Legion to lose one of its few advantages in the war.
 * 1A 898: The Council of Dull Chimes pushes for a final, two-pronged assault at the end of the year on Adac and the G’dok Citadel, leading the servicemer into battle themselves. Adac is taken underneath the cloak of night and snow, causing Hannar to retreat to his Citadel.
 * 1A 899: Brigand scouts report to Hannar that the armare is marching in full strength towards the incomplete G’dok Citadel; the brigand ruler – fearing for the lives of his soldiers and knowing that he could not win against these odds – orders all of his mer instead for his honor guard (who would not leave him anyway) to flee from the approaching Directorate troops. The armare eventually arrives and completely surrounds the Citadel before sending the Echelons in to handle Hannar.
 * HRAHNDEYL visits Hannar a hour before the echelons are sent in, tearfully asking him to surrender. The brigand king refuses, stating he is ready to die for his beliefs and expresses his joy at being able to finally put his painful life behind him for the silent embrace of the Black-Welkin (although he hesitates, not knowing if his half-immortal soul can really perish). The ATEDA of Talk gives him more comforting words before leaving Hannar to his inevitable fate.
 * 1A 900: Hannar is killed by Prime Spymaster Javien in his throne room after a two month siege, stabbed through the heart. Legend has it that Javien wielded the Sword of Unforging as his weapon while committing this act, but he exited G’dok Citadel with only Chillrend in his hand. After thirty long years the Hannar Wars end, and any surviving brigands lucky enough to avoid capture either go into hiding or successfully reintegrate back into the Directorate. These survivors take Hannar’s body with them, which they purportedly cremated and sealed inside the same hidden sepulcher the ‘Almost-King’ had built for his family.
 * Disheartened, tired, and nearly drained of resources from such a long conflict, the Council of Dull Chimes punishes the Exul severely for what they perceive as a combined, treasonous error. Civil unrest reaches an all time high as a result, and criminal activity becomes widespread.
 * 1A 920: The Spelunkers Guild returns to Aifon Isle and discovers that a dark yellow and foul-smelling herb has begun to grow on it. Samples are taken back to the Neglectful Acceptance, where they determine that the roots of the plant are poisonous and that the leaves are bitter and absorb as much water as possible – which proves deadly when consumed in large amounts. However, drying and fermenting the stems of the plants creates a psychotic substance similar to tobacco that can be smoked or chewed; smoke produced from the plant is multicolored, and the perception of the user is altered to create more surreal surroundings. The plant is named aegrotat (‘rainbow shrub’) and becomes widely popular, but those that frown down upon its use choose to refer to it as ‘piss mist’.
 * 1A 1010: Aarōn, future Magus-Premier, is born to Mirror-Talker parents in Ninu’yutesaz. He is born blind, but the natural Echmeri ability of echolocation allows him to navigate his surroundings.
 * 1A 1015: The Mirror-Talkers become much more violent in their protests, and begins to launch attacks on urbs and Exul townships alike in the name of LYEDNHARH. The Council reluctantly decrees that all Doom Cult cultists be either arrested or killed in an effort to end hostilities.
 * 1A 1020: Aarōn is considered a child prodigy amongst the Mirror-Talkers due to his skillfulness at memorizing silence and reflection magic, with the Mirror-Father stating that he would eventually become the Favored of the Silent God once he’s old enough. The young mer is discontent with all of the scrolls and tomes he has to read, and wishes to understand the intricacies of magicka instead.
 * 1A 1031: Aarōn confronts his parents at the age of twenty-one, and tells them he is going to leave Ninu’yutesaz as soon as possible. His father, a devout Mirror-Talker, attempts to kill him as a result and Aarōn is forced to protect himself, killing his father with a mirror shard through the neck. His mother, horrified at what her son has done, commits suicide and Aarōn tearfully flees into the more uncharted parts of the Dweech. The self-creating orphan continues to survive on his own against all odds, living off of any fungi, insects, and streams he runs across.
 * During these times he comes to rely on and appreciate the forces of nature – fire, water, air, earth, light/lightning, and darkness – of the natural world, which shield him from harm. Aarōn begins to make mental notes on their usage, deciding to dedicate his life to mastering them.
 * 1A 1032: Aarōn arrives malnourished and injured at the Urb of Furq’mitysaz, collapsing before its gates. Upon regaining consciousness he is asked where he came from, and decides to lie about his time with the Mirror-Talkers, telling the healers he was an Exul orphan that wished to join the Confined Abyss instead. The High Hypothesian sympathizes with Aarōn, and the young mer is adopted into the Ward as a simple hireling, but continues to study elemental magic.
 * 1A 1034: The Confined Abyss begins to study transliminal travel, and opens portals to various planes of Oblivion to satisfy their curiosity.
 * 1A 1036: A transliminal study of the realm of Coldharbour results in a stream of vampires pouring into the Ward, which begin to infect its citizens. Aarōn uses powerful fire magicks to incinerate all of the foreign invaders, but several Ward members and himself are infected with the vampiric strain. Choosing not to cure himself and taking charge of the researchers who also wish to keep the disease, the orphan is hailed as a hero of the Abyss and becomes famous throughout the archipelago.
 * 1A 1040: The urb of Ninu’yutesaz disappears without a trace. After learning from scouts that the Mirror-Talkers had created a deadly artifact called the Void Stone, the Council of Dull Chimes mobilizes the armare and marches towards the urb. Upon reaching Ninu’yutesaz, however, the servicemer are blinded by a bright flash and when the light fades the entire urb and its inhabitants are gone. The Council of Dull Chimes launches dozens of investigations into the matter, but Mirror-Talker attacks continue to occur throughout Sturkaellis with the cultists seemingly appearing from thin air.
 * 1A 1043: The Prime Thesite of the Confined Abyss becomes suspicious of Aarōn’s magical skills, especially his vast knowledge of silence and reflection magic. She launches a secret investigation into his past, and soon several Mirror-Talker relics are recovered from hidden compartments inside his private quarters. Brought before the entire Ward, as well as the entirety of the Council of Dull Chimes, Aarōn admits his Mirror-Talker heritage and how he indirectly killed both his parents. Both his achievements and crimes are judged, and its ultimately decided he banished to the surface.
 * 1A 1043-1047: Aarōn becomes a nomadic hermit, only settling down in a village when he sees it needs some type of help. Although the Exul are as equally suspicious and afraid of magic as the Dweech dwellers, a few ask the vampire mage to take them on as students – he refuses at first, attempting to drive them away by acting like a grumpy old mer, but eventually relents and begins teaching his new students elemental magic in order to make the surface a safer environment.
 * After a couple years Aarōn is ‘enlightened’ in a way different than HRAHNDEYL’s enlightenment due to delving into the true nature of the elements, and creates a new school of magic/philosophy fusion he titles elementalism. In his essays on the practice he writes that elementalism is the state in which the individual knows that the six natural elements, alongside the unnatural seventh element of the Void, make up the Aurbis and mastering them through meditation and magical practice results in Spiritual Balance. The elements themselves are subgradients of a source he calls the ‘All’, which he reveres as a god.
 * Wishing to create a vast academy dedicated to learning elementalism for his current students as well as those that might show up in the future, Aarōn consults the All and is told that Pasgaviati will be this place. His students beg him not to go, as Pasgaviati is till infested with monsters, but the elementalist sails there anyway.
 * 1A 1048: Aarōn makes landfall on Pasgaviati, where he begins his one-mer assault on the thousands of Peine that call the island home. Utilizing the vast magic reservoirs he gained from his enlightenment, the vampire mage kills the majority of the monsters on the island and then rests for a period of five days to build back his strength. He sends a magical transmission to his students telling them that it is now safe to arrive before starting construction on Mustikos’arcere (‘Nature’s Arcanum’), which he is able to finish with the help of his arriving novices in the middle of the year. Gaining the moniker ‘Aarōn Peine-Killer’ for his deeds, Aarōn goes on to found the Elemental Sodality, a monastic order dedicated to the All and the protection of Mustikos’arcere.
 * 1A 1050: Underground drug barons invent lavoi’la (‘synaesthetic splendor’), a very dangerous drug, from tetra (‘relief’), a powerful pain reliever/sedative derived from the oruen fungi native to the Dweech. Lavoi’la alters the user’s body painfully and dangerously in order to give them pleasure, which will eventually result in their death as the drug causes their brain to melt in its skull. Lavoi’la distribution is soon forbidden by the Council, although traffick continues behind closed doors.
 * 1A 1054: The Council calls Aarōn back to the Dweech in order to discuss his academy of mages, and after a lengthy discussion Mustikos’arcere is declared an official administrative branch of the Directorate. HRAHNDEYL himself appears and gives Aarōn the title of Magus-Premier, a title he continues to bear all the way into the common era. Pasgaviati is also finally and properly annexed into the Directorate centuries after its discovery.
 * 1A 1200-2208:  The Middle Dawn. In Tamriel, the Marukhati Selectives, a fanatical sect of the Alessian Order, is frustrated that aspects of the ancient Aldmeri god Auri-El still exist within the Head of the Imperial Eight Divines, Akatosh (‘TOSH’ in Sturkaellis). They dance at the top of the White-Gold Tower in order to channel the Aurbis into mythically removing these aspects, but in doing so breaks the Dragon God of Time. The non-linearity of the Dawn Era returns, which is why the ‘period’ is remembered as the Middle Dawn, and Tamriel sleeps through the disaster for one thousand and eight years.
 * Although a reasonable distance away from Tamriel, the Middle Dawn still has a ripple effect that would reach Sturkaellis and have a profound impact on the Echmer, whose tonally affected souls are sent into a flux by the Dragon Break. In the few historical accounts that survived this difficult ‘time period’ it is written that the Echmer believed that Nirn had been swallowed by the Void, and their bodies had randomly alternated between pure bat and pure Aldmeri forms. The event is remembered as the Null Epoch amongst the bat elves of the archipelago.
 * 1A 2310: A silver dragon flying from the east crashes into the Hae’macrin Mountains, greatly frightening the Exul. The Council begins to mobilize the armare before HRAHNDEYL asks them to stop – which they do – so he can speak to the creature. He discovers that the dragon’s name is Jernaaleinrovaniik (‘East Lone Wanderer’ in draconic), and that it was blinded in a fight by a group of hunters. Unable to navigate because of its disability, the dragon reluctantly asks the Council and HRAHNDEYL if it can stay in the archipelago, and the Echmer (pitying the creature) agrees to its request. The mountain on which Jernaaleinrovaniik resides becomes known as Mount Ophiuchus (‘Mount Grey Lizard’).
 * 1A 2469: The island of Ca’dared (‘Open Sun’) is annexed into the Directorate, where it goes on to become a massive shipyard of much importance.
 * 1A 2515: The island of Shaxaabi (‘Peculiar’) is discovered during the winter season and subsequently annexed into the Directorate, and is the most eastward island in its domain. Unlike the other islands, Shaxaabi boasts recently constructed yet abandoned architecture that has no similarities to Dwemeri or Kítapoe designs. They also discover a very large, beautiful, and intricately carved wall that seems to depict a series of events, with one catching the eye of the Spelunkers because it appears to be a carving of the Dwemer ‘uplifting’ their Protoechi ancestors. With much difficulty portions of the wall is carefully divided and shipped back to the Penta Wards for study.
 * 1A 2520: The Council (due to concerns over Shaxaabi) declares Pasgaviati and Shaxaabi the western and eastern boundaries of the Echmeri Domain respectfully. Ships are forbidden to travel beyond these islands in fear of unprepared contact with the outside world.
 * 1A 2703: Echmer seafarers are able to spot foreign ships in the distance for the first time in their history, but do not make contact. The ships completely avoid the Sturkaellis archipelago, causing most of the Echmer population to dismiss these claims. In truth, the foreign ships were probably the Tsaesci force that would go on to attack Tamriel in search of Reman Cyrodiil, who defeated them at Pale Pass.
 * 1A 2711: Dozens of dragons fleeing from the Akaviri Dragonguard in Tamriel fly over the archipelago in their journey east. A few come to rest in Sturkaellis, and HRAHNDEYL leaves the confines of the Pleonastic Spire to speak with them at great length alongside Jernaaleinrovaniik before allowing them to continue on their way.
 * 1A 2828: A Broh-Kah KahKah (‘Warchief’ in their nearly indecipherable tongue) named Lurr instigates the first “VALANGA!” (‘GREAT RAID’ in Broh-Kah, or ‘AVALANCHE!’ in Echi) in the archipelago after amassing a grand congregation of warriors. The Directorate is momentarily stunned at the unusually good tactics the Broh-Kah utilize in their attacks on their surface towns and underground cities before amassing their own (more organized) military, which defeats the “VALANGA!” and scatters the surviving Broh-Kah to the wind.
 * 1A 2918: Echmer sailors frequently report spotting strange vessels in the ocean, surrounded by icy mist and covered with bizarre gears and war paint, but the ships disappear as quickly as they reappear. The Council is disturbed, but does not deem these sightings worthy enough for military mobilization.
 * 1A 2919: Falsaro, the future ‘Mother of Invention’, is born on the small fishing island of Nesreen at the end of the year.
 * 1A 2920: The Kamal, a race of Snow Demons from Akavir, sail into the outskirts of Sturkaellis and unleashes a terrifying blizzard into the archipelago for an entire year, which becomes known as the Annum (‘Year’) of Cold Death. Hundreds above and below ground perish from famine and the blistering frost, and the Echmer develop a fierce hatred and fury towards their attacks that would never go away. This first, direct encounter with a foreign race marks the end of the First Aeon (‘Era’) in the archipelago.

Second Aeon

 * 2A 1: The Annum of Cold Death ends. The Council of Dull Chimes immediately begins to prepare for the inevitable invasion force that is sure to follow, rallying the troops and beginning mass production of their war auralmata.
 * 2A 2-5: The Kamal set foot in the archipelago for the first time. Making Landfall in Shaxaabi, the Snow Demons quickly slaughter the small servicemer garrison there and capture the island. However, they quickly sail westward towards Yne and Slea, apparently looking for some object of much importance to them.
 * 2A 3: The Ca’dared Shipyard is destroyed by the Kamal fleet while refueling several ships, severely limiting the armada and forcing the Echmer to wait for the Snow Demons to storm their shores before attacking them.
 * 2A 5: Thanks to the deployment of their auralmata and the elementalists of Mustikos’arcere alongside the armare’s outstanding battle tactics, the Directorate is able to drive the Kamal out of their territory, although the Snow Demons still conduct minor raids in the soon-to-be heavily fortified Shaxaabi. This first encounter with an outside race manifests a bitter resentment towards foreigners inside the Echo Folk, a resentment that only deepens due to continued invasion attempts by the Kamal.
 * 2A 7: Ca’dared is repurposed into a grand ossuary after the Council deems it no longer defensible, as most of its structures have been sunk below sea level by the Kamal invaders. Renamed the Wayfarer's Sepulcher, the bones of the Kamal that had fallen on its shores are inscribed and hanged up like wind chimes in order to warn or call the fossors (‘bone-keepers’) that inhabit the island to danger.
 * 2A 8: As Nesreen was a considerable distance away from the rest of the archipelago, it was untroubled by the fighting and Falsaro was able to have a mostly calm childhood. She demonstrated an uncanny aptitude for engineering and shipcraft as a youth, redesigning her family’s fishing nets and streamlining the hull of their boat in order to maximize speed and efficiency. Within a few years all of the other islanders had copied her modifications, which can still be seen in Nesreen fishing vessels to this very day.
 * 2A 10: The Hyu-Ket stage a revolt in the Dweech, but the Council of Dull Chimes is able to quickly disperse it. However, a few goblin tribes are still able to escape to the surface.
 * 2A 15: Falsaro graduates from the Institution and goes onto join the Uutak Corps to become an acoustineer, but left the organization immediately after learning the trade due to finding their methods ‘repetitive and unimaginative’. She sets up a workshop in the Ambient Littoral, but mainly earns her keep in the community by roving the archipelago and lending her eccentric ideas to many research projects. In her personal time she invents several personal tools, like the occluscope and thaumaturgic drill, as well her own iconic monocle in the shape of a rose petal.
 * 2A 16: After learning that the Shattering Fusion is trying to find a way to improve crossbow efficiency, Falsaro accepts the challenge and subsequently invents the arquebus (‘nozzle bow’) in a little over thirteen months. Sleek, powerful, and relatively easy to operate, the arquebus soon replaces the crossbow as the archipelago’s designated range weapon (although crossbows and regular bows continue to be manufactured). When questioned on her genius, Falsaro bluntly states that if the Echmer have any hope for survival they must create their own designs instead of reverse-engineering Noraken tech. This caused a surge in Echmeri innovation, although several Noraken traditionalists were enraged by her audacity.
 * 2A 20: Shaxaabi is seized by Kamali pirates, who are reputedly aided by Broh-Kah mercenaries. After a two month siege the Directorate is able to regain their territory with minimal losses.
 * 2A 22-34: Falsaro is elected by the Council of Dull Chimes to be the Director of the Uutak Corps, but she declines in favor of simply rejoining the organization. She begins a grand architectural project to create bellspires, great towers with clockwork mechanisms designed to regularly strike a large bell; these bells were also designed by Faslaro, who made them out of a piezite alloy that glowed when struck. The structures were designed to both shine and ring out, warning approaching ships of danger and of routes of safe passage. The first island to have a bellspire is the Wayfarer’s Sepulcher, and is unique by the fact it is the only one that sports Falsaro’s iconic petal design-signature.
 * 2A 44: With Falsaro’s help, the Auralmata Consortium rediscovers how to produce Dreamsleevic-class Synthetic Intelligences for their automatons from Noraken notes, although they completely revolutionize the design.
 * 2A 51: The Council of Dull Chimes grows extremely interested in Nirn’s moons, Masser and Secunda, after a hidden cache of Noraken notes are discovered in a ruin on Pasgaviati. It is proposed that the Echmer travel to the moons in order to explore them, as well as ‘leave their mark’ on the Aurbis at age. This endeavor is enthusiastically supported by the common folk, who find the notion of the bat elves walking on the rotting corpse of ALORKH (‘Lorkhan’) ironic and fitting.
 * The Polytechnic of Advanced Aurbical Studies, an academy similar to the Institution, is founded by the Directorate in order to train the first auriators (the Echi equivalent to Imperial mananauts). Falsaro is asked to be the Director of the entire space progrom, which she accepts to much fanfare. And when HRAHNDEYL came out of his Spire to speak with her (although she had made it clear in countless discussions she was not particularly fond of him), the two chatted like old friends and discussed a variety of topics and theories.
 * 2A 53: Although Noraken traditionalists are upset at her dismissal of some Dwemeri designs in favor of her own, Falsaro is able to speed up work on transliminal craft immensely; the aurbic shunt, the tricorundum hull alloy, and the ALORKH pacification modulator are all developed by her more or less single-handedly.
 * 2A 55: Nullbarques, transliminal vessels, are created through a joint endeavor between the Uutak Corps, Mustikos’arcere, the Hidden Perception, the Confined Abyss, and the Coalescent Efflux. Like standard Directorate seafaring ships, the nullbarques have leg appendages for additional mobility. The vessels are designed to be able to travel into the Outer Realms (like Oblivion, Aetherius, and the Void) through the use of experimental existential quantifier engines.
 * Special ‘environsuits’ are produced by the Polytechnic so auriators are able to survive the predicted harshness and metaphysically different lunar terrain. The skin-tight, one-piece armor is created from a fusion of euphrite and solarite, which is then infused with binding stones to support aurbical stability.
 * 2A 59: The first nullbarques are launched into space and land on Masser, where the Echmeri colony of Chiroptera is founded after extensive nirniforming. The Directorate treats the moon colony like an urb, and soon representatives of the Penta Wards and the Troika, as well as Exul immigrants, are shipped off to live in Chiroptera at their request. Falsaro is invited to be the leader of the colony, but she declines respectfully.
 * 2A 128: Becoming bored with life in Sturkaellis, the Mother of Invention decides to leave the archipelago behind and migrates to Chiroptera, where she believes she can make a difference in the standard of living there. She founds an aesthetic acoustineering guild, and lives the rest of her life in relative peace.
 * 2A 140: Chiropteran researchers discover a derelict section of the Sans-Mundic Wailway, but do not know what to make of it. The Wailway was a Tamrielic artifact, a method of travel utilizing soul trains that had been commissioned by Reman Cyrodiil and created by the triplets Calonius Attecus, Lanius Attecus, and Armando Attecus of Sutch. While the Echmer were knowledgeable of trains due to Dwemeri books recovered by the Lorekeepers Union, they had no idea how to work the Tamrielic mechanical monstrosity or even what it really was. In hindsight, if the researchers had been able to repair the Wailway the Directorate might have been able to discover Tamriel before Tamriel discovered the Echmer centuries later.
 * 2A 165: Transmissions between Chiroptera and Sturkaellis become increasingly difficult due to ‘sugar storms’ on the latter’s end, causing the Directorate to research a more stable form of communication.
 * 2A 189: Researchers in the archipelago – in their efforts to improve transliminal transmissions – accidentally create a communication network exclusive to Sturkaellis. By utilizing the minuscule magicka waves generated from sunlight and linking them to receivers created from magical metal (like solarite or aetherium), the Echmer are able to ‘fine tune’ a particular set of magicka waves (dubbed frequencies) to piggyback sound between a particular pair of receivers, allowing individuals to speak to one another without having to physically travel. This new method of communication is officially named radio (‘voice throwing’) technology.
 * 2A 230: Nekros, the future ‘Lord of the Rotting Darkness’, is born to Sect Os in Oexra’numsaz under his original name of Asklepios. As he ages he becomes extremely interested in the medical fields of anatomy and physiology
 * 2A 244: At the age of fourteen Asklepios debunks and reforms the entirety of the Herbarium of the Neglectful Acceptance, making his name famous throughout the archipelago. This act secures him a position of authority in the Acceptance once he finishes his seven years in the Institution.
 * 2A 248: Asklepios graduates from the Institution and becomes a surgeon in the Neglectful Acceptance, eventually becoming one of the most renown. In his spare time he conducts independent experiments on Dweech wildlife in order to understand how their bodies functioned in order to identify new medicines, potions, and poisons. While many praise him for his daring, they are unaware that Asklepios is secretly researching necromancy, the black art hated by the majority of the bat elven race. Having been branded by the ATEDAs REVE-WUM (‘Revenant/Mannimarco’) and NAMI (‘Namira’) to identify him as one of their servants, he is given extensive knowledge on corpses and the undead by them. But what Asklepios truly wants to be is immortal, so that he can continue developing his plans into eternity if need be.
 * 2E 250: Before Revenant and Namira reveals the secrets of lichdom to Asklepios he must first offer them a substantial blood sacrifice – the souls of his entire family. Having become cruel thanks to the lessons the two ATEDA had taught him, he invites the entirety of Sect Os to dinner and serves them food laced with sedatives, allowing him to kill them all without in quick succession. He traps all of their souls inside black soul gems, except for the soul of his cousin Ophelos (who had hated him), which Asklepios instead gives to the IDE-MAS (‘Ideal Masters’) of the Soul Cairn. Leaving a message on the wall with the blood of his family, Asklepios takes on the name Nekros before fleeing into the Dweech.
 * 2A 251-260: Nekros discovers an uncharted Dwemeri ruin, a research outpost of some kind, that he takes up residence in. Granted knowledge of foreign necromancy by Namira and Revenant, Nekros continues his studies into lichdom and soon encounters a problem – because Echmer souls are drawn to the Void upon death, and therefore ceasing to exist, the ‘normal’ paths to lichdom will not work for him. After months of experimental tests and trials, Nekros devises a way to sever the spirit – the mind, personality, and memories – from his soul and bind it to a phylactery, which would then be able to possess his corpse indefinitely as long as his phylactery isn’t destroyed. Choosing to make his Sect Os necklace his phylactery, the necromancer uses this painful process on himself and becomes the first Echmeri lich.
 * Viewing undeath as the ultimate form of peace and prosperity an individual can achieve, Nekros plans to ‘uplift’ the rest of Sturkaellis into liches like himself. Persuading young mer to his beliefs and teaching the black art in secret, the necromancer forms the Brotherhood of the Blood Skull (named so due to his face having been reduced to nothing but a blood-red skull). He begins to launch terror campaigns throughout the archipelago, his undead abominations and mortal servants striking fear into the hearts of many as they
 * Seeking to eventually transform the entire population of the island archipelago into undead Nekros begins to capture and persuade young Echmer to his strange beliefs, forming the Brotherhood of the Blood Skull (due to his face now being nothing more than a bloody skull). He begins to launch terror campaigns in both the Dweech and on the surface of the islands; his undead abominations, bound spirits, flesh atronachs, and followers striking fear into the hearts of many as they paint his sigil everywhere. Due to the randomness of his attacks, the Council of Dull Chimes are unable to predict where he’ll strike next.
 * 2A 261: Nekros travels to Pasgaviati with half of his army in hopes of persuading Aarōn (a fellow undead by virtue of being a vampire) to join him. When the Magus-Premier refuses the offer, repulsed by Nekros’ depravity, the necromancer attacks Mustikos’arcere in the Battle of Pasgaviati. The legendary duel between the two sorcerers, as documented by the Lorekeepers Union, is said to have made the sky rain blood and transform the surrounding water into fire.
 * To prevent the Council from sending aid to Pasgaviati, Nekros had sent the other half of his undead army to attack Oexra’numsaz in the Siege of Death. The Shattering Fusion rallies the armare, and a battle for the ages begin. Nekros and his ilk fight furiously, committing all of their strength to the urb and Mustikos’arcere. The necromancer would in fact have won if the High Hypothesian of the Neglectful Acceptance hadn’t devised a brilliant plan. As soon as the remaining citizens were evacuated out of Oexra’numsaz oil was flooded through the city and lit on fire. The majority of Nekros’ army burned to ash, which weakened the necromancer himself, allowing Aarōn in turn to set Nekros ablaze and kick him down a chasm, killing him. After recuperating from the battle, however, the Magus Premier was certain that the Lord of the Rotting Darkness had not died due to his lichdom, and would eventually return one day.
 * 2A 266: The Chiroptera lunar colony invents several devices and sends their schematics via transmissions to Sturkaellis for review. While most of them seem beneficial, the Council of Dull Chimes notice that a great deal are  dangerous and have questionable ethics. They inform the researchers in the colony of their concern, but official word discussing the termination of the projects is never transmitted.
 * 2A 302: Falsaro dies peacefully from old age while working on a new dynamo core model, her apprentices finding her dead in her chair at her desk. Her body is transported back to Nesreen so her surviving family members can hold her cremation ceremony. The Mother of Invention is commemorated by her lasting works and inventions, and by a great mechanical statue built on Nesreen that turns its head to gaze towards Masser as it crosses the night sky.
 * 2A 459: After a large group of elementalists, surgeons, and acoustineers are transported to Chiroptera the lunar colony bluntly states it can handle no more arrivals. The Council is troubled by this decision, but do not push the matter any further.
 * 2A 547: A large Kamal fleet led by King Ada’Soom Dir-Kamal sails out from Akavir and largely ignores the Echmeri Domain. The Council decides to sink as much as the fleet as they can in order to thwart the Kamal’s intentions, and succeeds in sinking five of the ships. The remnants of the fleet escapes and travels to mainland Tamriel, where most of it is destroyed by the Dunmeri goddess Almalexia and Wulfharth Ash-King. The few ships that limp back across the Padomaic are left unharmed by the Directorate, largely out of ill humor and pity.
 * 2A 572: Another Akaviri fleet, this one larger than the one thirty years previously, travels towards the west, but this time the Kamal stage a surprise attack on the Echmer territories. Several surface towns are destroyed and some Exul are captured before the armare is able to drive away the foreigners, who still possess bat elf hostages. The armada purses the Kamal across the Bitter Sea until they are forced to stop once the Snow Demons pass their territorial boundary line.
 * The Akaviri fleet would go on to attack northeastern Tamriel, where Skyrim’s High Queen Mabjaarn and Crown Princess Nurnhilde are killed in the defense of Winterhold, and Jorunn the Skald-Prince is named High King. Jorunn requests help from the Greybeards, who once again summons Wulfharth Ash-King from Sovngarde. With the aid of the Dunmer and the Argonians, the Nords are able to put up a fight against the invaders. In order to eradicate the Akaviri warriors, Vivec floods Morrowind, killing friend and foe alike. Following the Akaviri defeat, the alliance persists as the Ebonheart Pact, ruled over by Jorunn and the Great Moot.
 * 2A 578: The Soulburst. In Tamriel, Mannimacro tricks Emperor Varen Aquilarios into breaking Akatosh’s covenant with Saint Alessia, leaving Nirn vulnerable to the hostile realms in the Aurbis. The Echmer believed this event was caused by GANUS (‘Magnus’), who somehow lost his control over magicka, which resulted in arcane explosions throughout the archipelago. Dozens of elementalists, rogue witches and warlocks, and Confined Abyss researchers are driven mad or killed by the magicka fallout. Aarōn is affected the worst and descends into a coma that lasts for five years, which severely weakens the Elemental Sodality and Mustikos’arcere.
 * Molag Bal begins drawing Nirn into his realm of Coldharbour. Dark Anchors – Daedric mechanisms capable of pulling worlds together – begin to appear across the world. Outcasts of the Brotherhood of the Blood Skull resurface and aid the ATEDA in his conquest of the planet, supposedly at the will of Nekros himself. Notably, the Lord of the Rotting Darkness does not actually appear.
 * 2A 582: Both HRAHNDEYL and the Gol-Thek of the Hyu-Ket materialize to lead both of their races against the ATEDA coming out of the Dark Anchors, along with surprising aid from the Broh-Kah. The Echmer, Hyu-Ket, Broh-Kah, and auralmata forces are able to defeat the Daedric invaders, destroy the Dark Anchors that land in the archipelago, and drive the Brotherhood of the Blood Skull back into hiding just in time for the Army of Meridia in Coldharbour to end the Planar Vortex.
 * 2A 580-896: Tensions between Chiroptera and the Directorate escalate over matters of scholarly pursuit. The Council warns the lunar colony that their projects can not only lead to dangerous consequences for themselves and the archipelago, but also the whole of Nirn. Chiroptera discredits these claims, however, and begins to end most communications with Sturkaellis.
 * 2A 643: A Kamal raiding party attacks Morubixaba. Fiout of the Neglectful Acceptance creates a plague that destroys the entire Akaviri force in a mere hour, although several areas of the island are quarantined to keep the tribal Echmer safe from the plague.
 * 2A 711: Shaxaabi is rushed by the Kamal, catching the armare and armada off guard. An intense battle ensures that eventually results in the Snow Demons retreat, although they do leave the island with an icy terrain the elementalists of Mustikos’arcere are able to fix in time.
 * 2A 866: A strange vessel filled with foreigners from the west land on Yne, and its captain and HRAHNDEYL have a fantastic duel before the ship departs. Lorekeeper records are sparse on the event, as HRAHNDEYL had forbid all but two of his people from witnessing the event, but these records refer to the captain as the ‘Carricker’. This has caused some to believe that the ship had been the infamous Carrick and that the captain had been the notorious pirate Cyrus of the Restless League, which would make him and his crew the first Tamrielics in history to reach the future Ynesleaic archipelago. Many historians deny these claims however, as Cyrus had been a figured much hated during Tiber Septim’s rule (he earned the personal animosity of the Emperor after sinking his newly reformed All Flags Navy in its entire), and was also nearly a mythical figure, as legends tell he fought against both Vivec and the Emperor and won, along with retrieving the fabled Eye of Argonia.
 * 2A 888: Chiroptera goes completely dark, ending all communication with the Directorate and requesting no new supplies. Later that same year auriator investigations reveal that the entire lunar colony seems to have disappeared from the surface of Masser.
 * 2A 896: A false return of the Spirit Chief amongst the Hyu-Ket results in their race engaging in a civil war that spreads throughout the archipelago, and forces the Echmer to interfere. This event marks the end of the Second Aeon.

Third Aeon

 * 3A 1: The Hyu-Ket are more rebellious than they have ever been due to the anger unleashed during their civil war, refusing to return to work and running amok in the Dweech. Socrux, a former Exul turned member of the Shattering Fusion and one of the six Martial-Overseers of the armare, is adamant in his fight to release the Hyu-Ket goblins from slavery. While his speeches easily get the approval of the Exul, who have been abolitionists for centuries, it takes much longer for the hardheaded Dweech dwellers to begin listening to his points.
 * 3A 4: The tradition of slavery is uneasily abolished in Sturkaellis by the Council. The Treaty of Redress is signed between the Council of Dull Chimes and the Hyu-Ket Chieftains, which dictates that while the goblins are still a client race of the Directorate, Hrahn’s Isles is now entirely their own and no Echmer are allowed to enter it without their express permission. The Hyu-Ket, happy with these terms, return to their tribal culture, but are now few in number as well as mentally changed from centuries of working with the Echmer. Socrux resigns from his military position and is appointed the first consul to the Hrahn’s Isles, a decision the goblins love due to viewing him as a friend (as he views them the same way).
 * 3A 17: Socrux and the Hyu-Ket Chieftains sign the Fet-Ket Agreement, which allows Socrux to establish only one Exul settlement in Hrahn’s Isles, the village of Fet.
 * 3A 26: After repeated attempts at contacting Chiroptera, the Directorate ultimately gives up on their lunar colony and deems it lost with all hands. The Polytechnic of Aurbical Studies remains open but auriator activities slowdown to a crawl.
 * 3A 43: The armare is put on high alert when an unknown vessel from the west sails near Nesreen, but the alert is rescinded when the crew of the ship appear to be…lost. The vessel is in fact one of the flotilla-townships of the Chimeri-quey of Cathnoquey, who strangely treat the Echmer like old friends and begin giving them weird fruit they call ‘pineapples’. Sensing a trap, the bat elves interrogate the foreigners furiously but the only coherent response they receive is ‘quey supplies quey’. The Directorate lets them go, telling them to never return, but the quey would continue to bring them pineapples and strange bull drawings (in exchange for creams, as the Echmer felt it was wrong to receive these ‘gifts’ without giving in return) all the way into modern times.
 * 3A 52: An earthquake occurs throughout the archipelago, damaging some sections of the Dweech and destroying the land bridge that connected the two halves of Morubixaba together, effectively turning the one island into two.
 * 3A 102: Kamali raiding ships is spotted in the distance and the armada immediately sets out to neutralize them; however, they are surprisingly aided by another group of ships that approach the Snow Demons from behind. Trapped between two enemies, the Kamal are quickly defeated in the resulting naval battle. The Echmer discover that the foreigners are the Esrimer of Esroniet, another island nation to the east of their own. Maintaining a distrustful and aloof appearance, the bat elves strike up a trade agreement with the Kel’vos (Echmeri cream for Esrimeri silks) that has them conduct business at sea in a deal similar to how they treat the quey.
 * 3A 104: The Spelunkers Guild discovers the Padomaic Rim – a crescent-shaped island surrounded by jagged rocks – while exploring the sea outside Esroniet without permission. Although punished for disobeying the boundary laws by the Council, the Troika and High Hypothesians quickly realize that the Rim would serve as the perfect fortress island for the armare. The Esri view the Rim as part of their territory, however, and the two races would dispute over the landmass until the Echmer reluctantly redrew their claim to the island.
 * 3A 115: A large Kamali fleet attacks Sturkaellis, capturing the island of Elysia in the process. After months of fighting Aarōn uses his magic to sink the entire fleet, stranding the Kamal in their camps on the shore and leaving them easy picking for the armare. The Magus-Premier is weakened for many days from the effort.
 * 3A 268: Uriel V becomes the Emperor of Tamriel. He embarks on a series of invasions beginning almost from the moment he takes the throne.
 * 3A 271: Uriel V sets an ambitious plan to invade the continent of Akavir.
 * 3A 276: Uriel V conquers Cathnoquey with minimal difficulty, but the archipelago is annexed by proxy when the ‘Fighting Diamond’ learns of the existence of Sturkaellis from the Chimeri-quey and the Emperor immediately sets sail towards it.
 * 3A 277: The Far East Fleet makes landfall on a small isle on the northeastern outskirts of the Sturkaellis archipelago that would eventually become known as Bane Island. Admiral Varangian Mothril, one of Uriel V’s closest friends, immediately captures a nearby island and sets up a supply post and medical station. The island would be named Varangian’s Fist in his honor after he died in the impending battle. Uriel V orders Admiral Azzan Al-Korai to scout out the larger landmass to the east and report back his findings.
 * Bellspire keepers report to the Council that several ships have been seen past the western boundary line. The Council assumes these ships are Chimeri-quey flotillas and orders the keepers to calm down.
 * 3A 278: Azzan Al-Korai and his men scout out the coasts of Yne, where they spot villages in the distance. He and his legionnaires investigate the closest village, the Exul town of Tram, and are immediately greeted by the surprised and confused sentries and villagers of the town. Capable of understanding the Tamrielics, the sentry captain demands to know why they are in Sturkaellis but the foreigners are unable to understand (as he spoke back in Echi). The captain reaches for his parchment to better convey his words, but a nervous Azzan believes he is going for his blade and orders his legionnaires to attack. Most of the villagers of Tram are killed, the survivors fleeing into the Dweech to inform the Council of Dull Chimes of what has happened.
 * Al-Korai survives the skirmish and returns to Uriel V, but is berated for his inefficiency and is stripped of his rank before being put to death. The Fighting Diamond mobilizes his legions and prepares for bloody battle, vowing to avenge his fallen legionnaires against the native race.
 * 3A 278-279: The Twelvemonth War begins. The Echmer, arrogant and confidant due to their successful engagements with the Kamal in the past, go out to meet this new foe and are surprised to find a force to be reckoned with. The battles are long and bloody, and several atrocities are committed by each side as both the Council and the Emperor grow desperate. Against the will of his advisors, Uriel V orders his battlemages to begin torching every inch of the archipelago in what would be called the Great Burning. Entire islands are left uninhabitable, and Exul are driven underground in order to escapes the fires of the Emperor they would forever call the Bane.
 * The Council of Dull Chimes finally calls for a suspension of hostilities when they realize that they can’t win against the Tamrielic invaders. They agree to allow Uriel V annex Sturkaellis via a treaty negotiated between him and themselves, which the Emperor only accepts after the Council agree to his demands for a token of piety – the sword of Hannar Almost-King, Chillrend. HRAHNDEYL is said to have materialized during the formation of the treaty in order to greet the Emperor and help out with the proceedings. After coming to reasonable terms that leave Sturkaellis largely independent from the Empire (but also severely restricting the armare, turning the archipelago into a major trading center, and giving the Empire a monopoly on Dwemer/Echmer machinery), the Truce in the East is finally signed between the two parties and Sturkaellis is officially annexed into the Third Empire as the island-continent territory of Yneslea (‘Echoing Mirror’).
 * The Fighting Diamond continues his plans to invade Akavir and solicits the Directorate into helping his legionnaires discover anymore island systems beyond their own. The Echmer reveal the location of Esroniet reluctantly, and Uriel V immediately sails out for it with a group of highly trained bat elven soldiers.
 * 3A 284: The Legion discovers Esroniet. Prince Bashomon is terrified to hear that the Directorate has been conquered and surrenders his small kingdom immediately. Esroniet becomes the second major base in the Invasion of Akavir, transforming into the military stronghold for the Far East Fleet. Uriel V also gains full control of the Padomaic Rim to the great ire of the Echmeri, who find the event ironically sardonic.
 * 3A 285: Mustikos’arcere allows the Imperial Legion to establish Pasgaviati as an Imperial outpost at the behest of Uriel V. Magus-Premier Aarōn informs the Council of Dull Chimes of his decision and the Council are at first angered by his lack of asking their opinion on the matter, but eventually comply with the Legion.
 * 3A 285-286: Several expeditions are launched to scout the sea lanes and coast-lands of Akavir. On the basis of all of this information, the kingdom of the Tsaesci in the southwest of Akavir is selected as the initial target for the invasion.
 * 3A 288: The Imperial navy, led by Uriel V himself, lands on Akavir. Two Tsaesci cities (renamed Septimia and Ionith) fall to the Empire with little resistance.
 * Unrest breaks out in Yneslea when the Exul villagers of Slea are thrown into a rage when the legionnaires stationed there kill a group of Echmer young adults for straying to close to the Imperial Legate. The Council of Dull Chimes tries to keep the peace, but in reality several members of the Council secretly support the rebellion. These events cause Uriel V to divert two legions that had been intended as reinforcements for his forces in Akavir to Yneslea in order to pacify the bat elven inhabitants instead, which ultimately contributes to the failure of his invasion.
 * 3A 288-289: The winter storm season is unusually prolonged and exceptionally severe, and cuts down the supply line between the Imperial Province of Akavir, Yneslea, Esrionet, and mainland Tamriel. Echmer liaisons suspect that the strange weather is due to the Snake Men making an arrangement with the Kamal, but Uriel V finds their theories ridiculous and ignores them. Tsaesci raiders take advantage of the weather and begin to attack the Imperial settlements.
 * 3A 289: Fort Musicmoth and Port White-Gold finish construction on the island of Yne. Later on that same year the more minor Fort Icemoth finishes construction on Pasgaviati.
 * 3A 290: A large Tsaesci force attacks Ionith and Uriel V is killed by archers while defending the city. A few survivors manage to bring the news to Septimia, and that city is eventually disbanded, resulting in the remnants of the Far East Fleet leaves Akavir and heads back to Esrionet and Yneslea in order to recuperate. The invasion of the Dragon Land is officially declared failed.
 * 3A 291: The Legion largely redraws from Yneslea. The Echmer continues to trade cream, milk, butter, coffee, and aegrotat with the Empire (which the Tamrielics just absolutely adore) in exchange for Tamrielic lore and plant/animal specimens to study.
 * 3A 292: The Imperial territories of Roscrea, Cathnoquey, Yneslea, and Esroniet elect consuls to the Elder Council in order to represent their interests in the Imperial Cult. An Echmer embassy is also built within the Imperial City to house the Consul and his or her apprentices and aides. The Council of Dull Chimes elects their representative to be Sirius, one of the more level-headed and respected patriarchs of the sixteen families in the Spelunkers Guild.
 * 3A 322: The East Empire Company begins to teach the Directorate how to understand a money-based economy. While the older Echmer absolutely refuse to have some of their more oldest traditions violated, the younger Echmer are relatively easier to persuade, although it would take decades before the Echmer began to use currency on a day-to-day basis.
 * 3A 345: High King Svartr of the New Holds attempts to establish his own independent island kingdom in the Yneslea, having been entranced by tales of the Anvil-Kings and the Mothril Navarchs of Leyawiin, and their mystical journeys into the east. Landing on the island that would come to be known as Kings’ Shore, he rashly prepared for war and as a result he and his men were massacred by the Imperial Legion and Echmeri armare.
 * 3A 389-399: The Imperial Simulacrum. Imperial battlemage Jagar Tharn banishes Uriel Septim VII to Oblivion utilizing the Staff of Chaos at the whim of his master, MEHAGON (‘Mehrunes Dagon’). He then uses magic to disguise himself as the true Emperor in order to rule in his stead and imprisons all of the Elder Councilmembers in the Imperial Prison, replacing them with intelligent Daedra disguised with similar illusion spells. The Staff of Chaos is shattered into eight pieces and scattered throughout Tamriel in order to keep the ruse permanent. Tharn's ten year reign contains several wars and much political turmoil throughout the Empire and its territories.
 * 3A 395: Jagar Tharn imposes a massive tax increase on the Imperial territories. The Echmer, who are still having a hard time adjusting to a currency-driven economy, fall on hard times and the entire archipelago suffers as a result.
 * 3A 397-399: The Battle of the Chaotic Sea. The Esroniet fleet attacks Yneslea in retaliation for the past grievance of the bat elves giving up the location of the island kingdom to the Third Empire, which is in itself fueled by the tax increase and general Imperial mistreatment. Naval warfare lasts for two years between the trading partners before the war ends in a decisive Directorate victory. The two nations reconcile with one another, and the Council of Dull Chimes even offers to send servicemer to their closest neighbor to ensure its defense, but Esrionet declines at the minor annoyance of the Directorate.
 * 3A 399: The Imperial Simulacrum ends with Jagar Tharn’s death and the return of Uriel VII to the Ruby Throne. The Elder Council are also freed from their torment and returned to power, but (like the Emperor) they are traumatized from the experience and many resign. Sirius decides to remain in office, but noticeably becomes more quiet and redrawn.
 * 3A 400: Uriel VII secretly orders the Uutak Corps to send some of its best acoustineers to Tamriel in order to help the Blades rebuild the ‘Brass God’, Numidium. Because of their expert knowledge of how Dwarven mechanisms work, the acoustineers cause the reconstruction process to accelerate dramatically and the Imperial dwemerologists quickly bow to their technological prowess.
 * 3A 401: Nulfaga of Daggerfall finds the exact location of the Mantella, the Heart of Numidium, and tries to make a deal with the Blades. The Blades, who have managed to collect most of Numidium's other pieces with the aid of the Echmer, reject her offer. The Emperor instead sends his spies in Daggerfall a letter, which is intercepted and causes political intrigue amongst the royal families of the Iliac Bay.
 * 3A 420: The Battle of the Carolina. The Imperial Legion discovers the island of Carolin, which is inhabited by a race of hoarvor-like people that call themselves the Carolina. They refuse their annexation, and fight back furiously. Reinforcements from Esroniet, Roscrea, Yneslea, and Koljada arrive to aid in the intense battle, but for every one Carolina killed it seems like ten replaces it at the behest of their mysterious ruler, the ‘Brood Mother’. In a bizarre turn of events, Sload and Maormeri fleets from Thras and Pyandonea (respectively) show up to help defeat the Carolina, who they have had grievances with in the past. When it looks like the combined naval force is about win the Carolina use foul ‘odor magicks’ to make the soldiers and ships turn tail, effectively ending the annexation attempt.
 * 3A 425: Emperor Uriel VII, after countless negotiations with the Echmeri Directorate, officially declares the island of Yne and Slea open to Tamrielic colonization. Hundreds of individuals begin to flock to the Echmeri Domain in order to begin a new life.
 * 3A 427: The Empire is shaken by questions of succession. Uriel VII is old and in poor health, and while he has declared a heir – Geldall – there are rumors of controversy over the succession in the Imperial City. Some say that they are doppelgangers placed in the household during Jagar Tharn's tenure as the Emperor. These rumors begin to trouble the Emperor, who tightens the Imperial strength in the provinces and territories in order to prevent attempts at secession.
 * 3A 433: The Oblivion Crisis. A group of assassins attack the Imperial Palace, and Uriel Septim VII’s sons (Crown Prince Geldall, Prince Enman and Prince Ebel) and wife are slain. While escaping through the Imperial City Prison the fate of the Emperor intertwines with that of a prisoner’s. Somehow Uriel VII has predicted this event and before his death entrusts the Amulet of Kings to the prisoner so that it can be delivered to the Grandmaster of the Blades and the last heir to the Septim Dynasty can be found. The assassins are revealed to be members of a dangerous ATEDA cult known as the Mythic Dawn, who are dedicated to Mehrunes Dagon and wish to summon their master to Nirn so he can conquer the world. To see this goal completed they create Oblivion Gates all of the Empire and its territories, resulting in hordes of Daedra pouring out and attacking everything in sight. When Mythic Dawn cultists in Yneslea open up Oblivion Gates the armare (aided by the Legionnaires stationed in the archipelago) are able to successfully close the Gates after intense fighting, but suffer extreme losses – several villages and urbs are devastated, the Council of Dull Chimes representatives are killed, and many areas of the Dweech are razed by the Daedra in their attempt to reach the Pleonastic Spire.
 * When Martin Septim and his personal guard reach the Imperial City in order to relight the Dragonfires in the Temple of the One, Mehrunes Dagon successfully crosses the barrier between realities and emerges near White-Gold Tower. Martin desperately destroys the Amulet of Kings in order to unite the Dragon Blood of the Septims with the Divine Essence of Akatosh in order to banish Mehrunes Dagon. Martin perishes but his plan works, with his becoming an Avatar of the Dragon God that precedes to battle with Dagon in the ruins of the Temple.
 * The Avatar of Akatosh defeats Mehrunes Dagon, but is grievously wounded in the process. With its remaining power the Dragon Avatar closes the barrier between Mundus and Oblivion permanently, ensuring that no Daedra armies can ever invade it en masse again. Devoid of all of its power, the Avatar turns into a great Dragon statue in the middle of the ruined Temple of the One. With Martin, the last heir of the Septim Dynasty, dead, the Empire is once again without an Emperor and the Elder Council under the leadership of Councilor Ocato attempts to prevent the Empire from collapsing. These tragic and traumatic events mark the end of the Third Aeon.

Fourth Aeon
Note: This is the common era and is thus not yet completed in terms of chronology.
 * 4A 1: The Fourth Era starts with no Emperor on the throne of Tamriel. The Elder Council is unable to choose a successor and Ocato reluctantly becomes Potentate. The outlying provinces and the Imperial territories begin to take advantage of the Empire's weakness, and the newly reformed Council of Dull Chimes considers seceding from the Empire.
 * House Redoran refugees fleeing from the destruction of the Oblivion Crisis, led by Brara Morvayn, come to the city of Raven Rock on Solstheim. A small contingent of this group led by Captain Turath Telvayn decides to settle on Bleakrock Isle and use it as a resting point for the sick and wounded. The Nord populace on the small island aids the new arrivals, and the hard-working mentality of the Redoran integrates firmly with the island’s way of life.
 * 4A 2: Black Marsh secedes from the Empire and is now led by the secretive An-Xileel.
 * 4A 3-4: HRAHNDEYL travels to Tamriel for the first time in centuries. Arriving in Morrowind, the god-hero immediately makes his way to Cyrodiil in order to discuss things with Potentate Ocato before deciding to travel all of the other provinces to great length. Scholars, mages, and nobles from all over Tamriel come to him in order to ask questions and listen to his teachings.
 * 4A 5: The Red Year. After the disappearance of Vivec, the power that holds the Ministry of Truth in place begins to diminish. A pair of Dunmer mages named Vuhon and Sul with the aid of others build the ingenium, a machine fueled by souls that holds the Ministry in place. The Ingenium somehow explodes, however, resulting in the deaths of both Vuhon and Sul and the Ministry of Truth crashes into Vivec City, resulting in a huge crater that fills immediately with boiling water from the Inner Sea; this crater becomes known as the Scathing Bay. But the most biggest effect of the impact was also the most dangerous – the eruption of Red Mountain.
 * Vvardenfell is completely devastated by the eruption, and the southern Morrowind mainland is hit by massive floods and powerful landslides. Areas near Red Mountain (like the town of Gnisis) is destroyed by the flames, and Divayth Fyr teleports his daughters to other parts of Nirn in order to keep them safe from the flames; Beyte Fyr ends up in Yneslea. Bleakrock Isle is chosen as a primary target for refugees due to its proximity to Morrowind, but tsunamis and burning rock from Vvardenfell come crashing down upon it. The Nord citizens on the island flee to Skyrim, leaving the Redoran citizens stationed there to drag Bleakrock out of the ash alone. A shockwave slams into Solstheim and levels Fort Frostmoth, but much of Raven Rock's population survives within the town’s ebony mine. House Redoran take charge of the relief effort, but thousands would die from the disaster.
 * Sirius is horrified by the Red Year, and sends word from Cyrodiil to the Council of Dull Chimes that the Dunmer refugees need as much aid as they can afford. For the first time in official history Directorate ships sailed to Tamriel on personal matters, not for trading or Imperial business. Utilizing portals, they arrive in the Morrowind mainland near Blacklight, where they deposit crates of food, medicine, and clothing with the Redoran before returning to the archipelago for more.
 * In Second Seed, shortly after Red Mountains’ eruption, Morrowind is invaded by the Argonian army at the urge of the Hist in what would become the Second Arnesian War. The nation of Morrowind collapses and the majority of the survivors are scattered throughout Tamriel, mostly to the islands of Solstheim and Bleakrock Isle. The invaders are able to reach as far as Red Mountain before being driven back to the south by the Redoran; although the Echmer weren’t present to aid in the fight, the provisions they sent were key to the Dunmeri victory.
 * The Echmer return after the war with more provisions and several of their auralmata to help clear debris and rebuild structures on mainland Morrowind. Several supply crates are also sent to Solstheim and Bleakrock; Turath and the rest of the Redoran gratefully accepts the tools, food, and medicine the bat elves bring and promise to repay the Directorate for their generosity.
 * 4A 8: Some of portions of Morrowind (and the islands of Solstheim and Bleakrock) are slowly moving their way back to hospitability, but have drastically changed because of the ashfall. After a last deposit of provisions, the Echmer return to Yneslea after refusing payment from the Dunmer.
 * 4A 9: Beyte Fyr decides to stay in Yneslea after befriending the Echmeri scientific and biological communities, becoming an honorary member of the Neglectful Acceptance. She decides to work for the eccentric Telvanni wizard and sapmancer Ralyn “Cider” Sadras in his tower Tel Sadras on Yne.
 * 4A 10-17: The Stormcrown Interregnum. Potentate Ocato is assassinated, causing the Elder Council to fracture. Consul Sirius resigns from his position in disgust and travels back to Yneslea by ship. Many individuals immediately try to claim the Ruby Throne, either by force of arms or by some blood claim to past emperors.
 * The Thalmor rises in power in the Summerset Isles, replacing the royal family as they are hailed as the true heroes of the Altmeri people for having saved them during the Oblivion Crisis.
 * 4A 11: Upon arriving back in Yneslea, Sirius informs the Directorate of the Stormcrown Interregnum and the Council officially secedes Yneslea from the Empire. Many of the Anti-Empire Echmer expect a return to the Sturkaellis of old, but the Council decides to remain trading partners with Tamriel and keeps the name of Yneslea for the archipelago. All of the Tamrielic immigrants living on the islands are also allowed to stay, which leads to immediate controversy.
 * 4A 13: Fort Musicmoth on Yne and Fort Icemoth on Pasgaviati are abandoned by Imperial legionnaires, with some of them returning to Cyrodiil and the majority choosing to stay in the archipelago. The Shattering Fusion takes control of both forts, converting them into bastions for the armare. Several of the legionnaires request to join the Shattering Fusion and the armare, and the Penta Ward accepts them out of admiration for the structure of the Imperial Legion.
 * 4A 16: The Nords of Skyrim grants the islands of Solstheim and Bleakrock Isle to the Dunmer people. Turath, who is now one-hundred and sixty-three years of age, is made Councilor of the small island despite the protests of other Redoran Councilors, who see it as a worthless outpost.
 * 4A 17: Titus Mede I, a Colovian warlord, takes control of the Imperial City and the Empire, founding the Mede Dynasty. Skyrim openly endorses his ascension and the Directorate sees him as a potentially capable ruler. Emperor Titus I later reforms the Elder Council, and requests that the former Imperial territories send consuls to represent their nations in the Council, a move that the Directorate finds smart for the weakened Empire. Despite his old age, Sirius travels back to Tamriel to retake his former position as Echmeri Consul.
 * 4A 18: Ebony is discovered on Bleakrock Isle, and Redoran interest in the island is renewed. Councilor Turath is assassinated by House Hlaalu agents, and his light-hearted and kind son Azarien takes his place despite the fact that his magically adept and stern twin sister Sherinah is a more favorable substitute.
 * The Yneslean Directorate faces its first Kamal invasion force in centuries and wins the resulting battle in ease. The Kamal, however, unleashes a mysterious fog that persists over the archipelago for several months after their demise; whispers are reported coming from the fog, and the mist makes radio communication extremely difficult.
 * 4A 18-19: Bleakrock Isle experiences famine and raids from Reavers to the north. Councilor Azarien declines asking mainland Morrowind or Solstheim for aid to avoid looking weak, which frustrates his sister and the other Bleakrock villagers to no end.
 * 4A 20: The Bleakrock-Yneslea Concord is signed between the Echmer and the Dunmer. Azarien decides to create a trading route with the former Imperial territories in order to provide for Bleakrock. He sends a small diplomatic vessel eastwards in the hope it would make contact, but the ship soon attacked by pirates and is only saved by blind luck – an Echmeri merchant ship had been heading towards Cyrodiil at the time and stumbled across the sea battle, helping defend the Dunmer sailors aboard before sinking the pirate ship. It’s shipmaster, a woman named Aspasia, helped the crippled Dunmeri vessel back to Bleakrock, where Azarien immediately attempts to open negotiations with her. After asking for permission to proceed with the Council of Dull Chimes first, the shipmaster is elevated to the rank of Consul to Morrowind and informs the Councilor that her people are fine with establishing a trade route with Bleakrock Isle.
 * 4A 21: Sirius dies at the age of one-hundred and twenty-three after serving for a century on the Elder Council. Aspasia, already Consul to Morrowind, ascends to his former position.
 * 4A 22: The Thalmor take full control of the Summerset Isles, breaking away from the Empire and renaming their province Alinor.
 * 4A 29: The government of Valenwood is overthrown by the Thalmor, who take control of the province. The Aldmeri Dominion of old is reborn. Shortly afterwards the Dominion stops all contact with the Empire and its former territories.
 * 4A 38: The Shattering Fusion decides to begin anew the old ‘super-soldier’ experiments of old, and secretly pitches the idea to the Council of Dull Chimes, who agree for it to be commenced immediately. The process continues to use aetherium, but advances in magicka control thanks to the acquisition of Tamrielic knowledge should make the procedures safer and more secure.
 * 4A 51: The first generation of Akouein’cniht (‘Acoustinights’) are born. Utilizing the same cloning practices used by Divayth Fyr, the Neglectful Acceptance are able to ‘grow’ Echmer children with aetherium already running in their veins, giving them enhanced strength, speed, perception, agility, and durability. Their natural magicka reserves are also deeply augmented to almost dangerous levels, causing them to be under strict confines by the Directorate. Unfortunately the Acoustinights are still sterile and short-lived, many entering dementia in the later portions of their life, and are forcibly executed once they reach their ‘expiration date’.
 * 4A 88: An unknown minor Broh-Kah KahKah instigates another “VALANGA!” on the island of Dispada, and the armare sends the Acoustinights in to handle the situation in their first actual combat exercise. The super-soldiers slaughter their way through the Broh-Kah in such a disturbing matter the Battle-Maestro overseeing their engagement orders them to stop in order for some of the furry frog people to escape. This event causes many bat elves to view the Acoustinights as freaks and not ‘true Echmer’.
 * 4A 98-100: The moons vanish from the night sky, bringing about the Void Nights. Although all lands view this with "trepidation and fear," the Khajiit have it the worst due to their reliance on the lunar cycles for the birth of their children.
 * The moon colony of Chiroptera makes contact with the Yneslean archipelago for the first time in centuries. Cryptic messages about a ‘Dead Moon’ and the ‘Underworld’ are sent to the Council of Dull Chimes before abruptly ending, disturbing the entire Echmer race. The Directorate immediately tries to discover what happened to the moons.
 * 4A 99: The Aldmeri Dominion resumes contact with the Empire and former Imperial territories. The Thalmor begin diplomatic missions to Yneslea and establish an embassy on Yne in Oexra’numsaz, which is operated by the Eyes of Auri-El (legacies of the ancient Eyes of the Queen used by Queen Ayrenn of the First Aldmeri Dominion).
 * 4A 100: The return of the moons. The Thalmor claim that they used previously unknown Dawn Magicks to bring them back, though it is unclear whether they did so or merely knew that the moons would return and capitalized on the situation. Elsweyr heralds the Thalmor as their saviors and Thalmor power within the province grows while Mede influence wanes.
 * 4A 102: Auriators travel to Masser and do not find Chiroptera. The moon colony is regretfully deemed lost once more.
 * 4A 115: The Elsweyr Confederacy is dissolved and the states of Anequina and Pelletine are reestablished as client states in the Aldmeri Dominion. The Empire is left with only High Rock, Hammerfell, Skyrim, and Cyrodiil as holdings. Morrowind is only nominally considered part of the Empire for having yet to fully recover from the Red Year, and its alliance with Yneslea somewhat complicates Imperial proceedings.
 * 4A 120: The Council of Dull Chimes establishes a trade route with the Aldmeri Dominion, which angers the Mede Empire and results in Penitus Oculatus agents being publically sent to the archipelago to ensure the Directorate’s neutrality.
 * 4A 168: Titus Mede II ascends to the Ruby Throne. Both the Empire and Aldmeri Dominion attempt to get the Yneslean Directorate to choose a side in the ongoing and rising hostilities, hoping to get the aid of their strong military and medical support, but the Council of Dull Chimes strives to remain neutral.
 * 4A 169-170: A large Kamal fleet consisting of five dozen ships attacks Yneslea hard in the latter part of the year. The islands of Slea, Shaxaabi, Morubixaba, and Elysia are captured by the Snow Demons in their advance on Yne and for the first time history enter the Dweech. After months of intense fighting the Kamal are pushed back but maintain a foothold on Shaxaabi. Exhaustive, the Directorate realizes they can’t handle another invasion force of that magnitude and bolsters their defenses.
 * 4A 171-175: The Great War. An Aldmeri ambassador arrives in the Imperial City with an ultimatum and a cart full of the heads of murdered Blades agents. He demands that the Empire pay tribute to the Dominion, disband the Blades, outlaw the worship of Talos, and cede a large portion of Hammerfell to the Dominion. Titus II refuses on all terms.
 * Within days, both Hammerfell and Cyrodiil are attacked by the Dominion. General Naarifin invades Cyrodiil from Elsweyr and eliminates Imperial defenses along the Valenwood border. Leyawiin falls soon after; Bravil is cut off and besieged. Simultaneously, an army led by Lady Arannelya enters western Cyrodiil from Valenwood and continues on to Hammerfell. Due to the civil war Reguard forces offer limited resistance and the southern coastline is soon in Dominion hands. The outnumbered Imperial legions are forced to cross the Alik'r Desert in what later becomes known as the March of Thirst.
 * 4A 172: After their easy success the previous year, the Thalmor make the capture of Cyrodiil their primary objective and further advance into the province, capturing Bravil and Anvil. By the end of the year, Lord Naarifin's army is at the walls of the Imperial City. There are naval engagements in Lake Rumare and along the Niben as Imperial forces attempt to hold the eastern bank. The Thalmor also consolidate their holdings on the southern coastline of Hammerfell, and only the city of Hegathe is still independent. The survivors of the March of Thirst regroup and join with High Rock forces in the north of Hammerfell. Titus II requests aid from the former Imperial territories, but the majority decline in their effort to maintain neutrality.
 * 4A 173:  Early in the year the Forebear armies of Sentinel break the siege of the Crown city of Hegathe, reconciling the two factions. Lady Arannelya's armies cross the Alik'r and clash indecisively with Imperial legions under General Decianus at Skaven. Decianus is forced to retreat and the Dominion's forces take Skaven, though they are too weakened to advance further.
 * 4A 174: The Aldmeri Dominion commits all available forces to the conquest of Cyrodiil. Reinforcements arrive in southern Cyrodiil during the spring and on the 12th of Second Seed the Aldmeri armies launch an assault on the Imperial City. Lord Naarifin's armies attack from the south, east, and west while another army draws up to surround the city from the north. Titus II decides to fight his way out through the north, leaving the Eighth Legion on rearguard. The Eighth is destroyed, but Titus II's armies manage to fight through the Aldmeri besiegers and join forces with reinforcements from Skyrim led by General Jonna. Meanwhile, the White-Gold Tower falls and is sacked and burned by the invading forces. Believing that the fight is all but over, the Dominion makes several attempts to negotiate with Titus II. The Emperor pretends to be prepare for surrender while secretly gathering forces to retake the city.
 * In Hammerfell, General Decianus prepares to retake Skaven but is called back to Cyrodiil. He leaves behind his most veteran soldiers disguised as discharged invalids. These soldiers make up the core of the army that drives Lady Arannelya's forces out of Skaven and back into the Alik'r in late 174.
 * 4A 175: The Battle of the Red Ring. General Decianus' army, previously hidden in the Colovian Highlands, attacks the Imperial City from the west. General Jonna's armies comes south from Cheydinhal along the Red Ring Road, crossing the Niben and attempting to join with Decianus' forces. Jonna's armies face bitter resistance from Aldmeri counterattacks from Bravil and Skingrad. Decianus is able to take Lord Naarifin's forces by surprise and the main army, commanded by Titus II, attacks from the north. On the 5th of Second Seed the Dominion is completely surrounded. Aldmeri soldiers attempting to flee from the city break themselves against the southern legions of General Jonna, and Titus personally captures Lord Naarifin and hangs him from the White-Gold Tower. He dies (or, according to one account, is taken away by Daedra) after 33 days.
 * The Empire and the Aldmeri Dominion sign the White-Gold Concordat, ending the Great War. The terms of the treaty are almost identical to those in the original Dominion ultimatum (including the granting of Hammerfell lands to the Dominion and the outlawing of Talos), but the war-weary Empire is willing to come to peace by any means necessary. Hammerfell, however, does not accept the treaty and Titus II is forced to remove them from the Empire. The Redguards continue to fight the Dominion forces still in southern Hammerfell.
 * 4A 176: A splinter group of brigands calling themselves Hannar’s Legion start the Brigand Rebellion, attempting to repeat the failed campaign of the Almost-King of old. Through the combined forces of the East Empire Company, the Yneslean Directorate, and Orc Strongholds the Rebellion is quenched and the Brigand population drastically reduced.
 * 179: Sir Rivalen Mothril, an Altmer and honorary member of the Shattering Fusion, becomes the head of the Yneslea Chapter of the EEC after distinguishing himself in the Brigand Rebellion.
 * 4A 180: The Second Treaty of Stros M'kai is signed after Redguard and Dominion forces come to a stalemate. Aldmeri armies retreat from Hammerfell.
 * 4A 182: The solarite mines on Shaamex'ectre are closed down after a secret hideout of the Brotherhood of the Bloody Skull is discovered, filled with the recently diseased bodies of the cultists themselves. The Echelons immediately launch an investigation into the matter.
 * 4A 189: The automatons in Ynesleaic Dwemer ruins suddenly reactivate, and begin to terrorize the archipelago. Likewise, the brigands begin to become more organized in their attacks and the Kamal forces stationed in Shaxaabi begin to launch raids in the archipelago. Although these events are seemingly unrelated, the Council suspects foul play and foreign involvement.
 * 4A 190: Trading routes and diplomatic ventures with the former Imperial territories of Esrionet, Cathnoquey, Koljada, and Roscrea are strengthened by the Council of Dull Chimes in Yneslea.
 * 4A 194: The Kamal, using new tactics, inflict an unprovoked and savage sneak attack on Esrionet. The Echmeri Directorate and East Empire Company come to the small island kingdom’s aid and are able to sink the fleet, but some of the more eastern settlements are destroyed and have to be rebuilt. Echmer troops are finally given consent by the Esri to be deployed on the Rim, which is now uncomfortably controlled by the Empire, Yneslea, and Esrionet all at once in preparation for a suspected counterattack by the Snow Demons.
 * 4A 198: The White Death emerges in the Ynesleaic archipelago. A disease that results in white fungal growths on Echmeri fur, it drains vitality and results in dementia, blood leakage, and severe body pains that eventually lead to death. Spreading east from Dispada, the entire archipelago is soon infested with it and sixty percent of the Echmer population are infected. Curiously, the White Death seems to only affect the bat elves, which arises suspicion in their race.
 * 4A 200: The Yneslean Directorate officially closes the archipelago’s boundaries to all ships. Fearing that the White Death had been carried over by trading vessels, foreign contact is deemed to dangerous by the Neglectful Acceptance, who are desperately fighting to find a cure to the disease.
 * 4A 201: The Stormcloak Rebellion in Skyrim starts. The High King Torygg is killed by Ulfric Stormcloak, the Jarl of Windhelm. Ulfric is disappointed by the result of the Great War and mostly by the White Gold Concordat. His first action is taking over the leadership of Skyrim and secede the province from the Empire. The Empire led by General Tullius tries to quell the Stormcloak rebellion. Shortly afterwards the Jarls of Skyrim chose sides and Skyrim is split.
 * The Nordic Dragon God, Alduin the World-Eater, returns to Mundus. Banished back in the Merethic Era by Nordic heroes using an Elder Scroll, he emerges in modern Skyrim and begins to resurrect his less powerful brethren, bringing dragons back to Nirn in what would become known as the Dragon Crisis. The Prophecy of the Dragonborn states that hero born with the soul of a dragon will arise to defeat Alduin, but this hero is unknown.